chore(terra): unload hypr-chrome, round corners at 25

Comments out both the plugin and its `plugin.hyprchrome` settings — Hyprland
rejects plugin config for a plugin that is not loaded, so the two have to go
together. The flake input stays, so re-enabling is two uncommented lines.

With the window frames gone, decoration rounding goes 10 -> 25 and
rounding_power 2.0 -> 1.0 (previously unset). Both were applied live first via
`hyprctl eval 'hl.config{...}'`; plain `hyprctl keyword` is refused by the lua
config's non-legacy parser.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HEtXvseVb5gwAtKNhFx2PU
This commit is contained in:
2026-08-29 04:13:54 +02:00
co-authored by Claude Opus 5
parent bbe35dd72e
commit 61da7748af
+16 -12
View File
@@ -89,7 +89,8 @@ in
wayland.windowManager.hyprland = { wayland.windowManager.hyprland = {
enable = true; enable = true;
plugins = [ inputs.hypr-chrome.packages.${pkgs.stdenv.hostPlatform.system}.default ]; # Unloaded for now; re-add together with the plugin.hyprchrome settings below.
# plugins = [ inputs.hypr-chrome.packages.${pkgs.stdenv.hostPlatform.system}.default ];
settings = { settings = {
# ---- colours (from colors.conf) ---- # ---- colours (from colors.conf) ----
fg_color = { _var = "rgba(eeeeeeff)"; }; fg_color = { _var = "rgba(eeeeeeff)"; };
@@ -131,7 +132,8 @@ in
decoration = { decoration = {
dim_special = 0.3; dim_special = 0.3;
rounding = 10; rounding = 25;
rounding_power = 1.0;
blur = { blur = {
enabled = true; enabled = true;
special = true; # blur behind the special workspace special = true; # blur behind the special workspace
@@ -158,16 +160,18 @@ in
allow_workspace_cycles = true; allow_workspace_cycles = true;
}; };
plugin.hyprchrome = { # Unloaded for now — Hyprland rejects plugin config for a plugin that is
enabled = true; # not loaded, so this stays commented until it goes back in `plugins` above.
glow_size = 12; # plugin.hyprchrome = {
glow_strength = 0.85; # enabled = true;
shadow_size = 24; # glow_size = 12;
shadow_color = lua "bg_color"; # glow_strength = 0.85;
shadow_offset = lua "{ 4, 8 }"; # shadow_size = 24;
outline_size = lua "2"; # shadow_color = lua "bg_color";
outline_color = lua "fg_color"; # shadow_offset = lua "{ 4, 8 }";
}; # outline_size = lua "2";
# outline_color = lua "fg_color";
# };
}; };
# ---- animations ---- # ---- animations ----