chore(terra): unload hypr-chrome, round corners at 25
Comments out both the plugin and its `plugin.hyprchrome` settings — Hyprland
rejects plugin config for a plugin that is not loaded, so the two have to go
together. The flake input stays, so re-enabling is two uncommented lines.
With the window frames gone, decoration rounding goes 10 -> 25 and
rounding_power 2.0 -> 1.0 (previously unset). Both were applied live first via
`hyprctl eval 'hl.config{...}'`; plain `hyprctl keyword` is refused by the lua
config's non-legacy parser.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HEtXvseVb5gwAtKNhFx2PU
This commit is contained in:
@@ -89,7 +89,8 @@ in
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wayland.windowManager.hyprland = {
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wayland.windowManager.hyprland = {
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enable = true;
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enable = true;
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plugins = [ inputs.hypr-chrome.packages.${pkgs.stdenv.hostPlatform.system}.default ];
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# Unloaded for now; re-add together with the plugin.hyprchrome settings below.
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# plugins = [ inputs.hypr-chrome.packages.${pkgs.stdenv.hostPlatform.system}.default ];
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settings = {
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settings = {
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# ---- colours (from colors.conf) ----
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# ---- colours (from colors.conf) ----
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fg_color = { _var = "rgba(eeeeeeff)"; };
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fg_color = { _var = "rgba(eeeeeeff)"; };
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@@ -131,7 +132,8 @@ in
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decoration = {
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decoration = {
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dim_special = 0.3;
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dim_special = 0.3;
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rounding = 10;
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rounding = 25;
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rounding_power = 1.0;
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blur = {
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blur = {
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enabled = true;
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enabled = true;
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special = true; # blur behind the special workspace
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special = true; # blur behind the special workspace
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@@ -158,16 +160,18 @@ in
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allow_workspace_cycles = true;
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allow_workspace_cycles = true;
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};
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};
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plugin.hyprchrome = {
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# Unloaded for now — Hyprland rejects plugin config for a plugin that is
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enabled = true;
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# not loaded, so this stays commented until it goes back in `plugins` above.
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glow_size = 12;
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# plugin.hyprchrome = {
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glow_strength = 0.85;
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# enabled = true;
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shadow_size = 24;
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# glow_size = 12;
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shadow_color = lua "bg_color";
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# glow_strength = 0.85;
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shadow_offset = lua "{ 4, 8 }";
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# shadow_size = 24;
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outline_size = lua "2";
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# shadow_color = lua "bg_color";
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outline_color = lua "fg_color";
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# shadow_offset = lua "{ 4, 8 }";
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};
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# outline_size = lua "2";
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# outline_color = lua "fg_color";
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# };
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};
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};
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# ---- animations ----
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# ---- animations ----
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