feat(quickshell): dim the desktop behind the expanded hyprchrome bar

A full-screen scrim carrying the dense bar's drafting grid, shown while the
rail is expanded and faded out with it.

It sits on the TOP layer while the bar moves to OVERLAY. Both on one layer
would stack by surface creation order, which is not something to rely on; a
layer apart makes "above windows, below the bar" a guarantee. The mask is an
empty Region, so the scrim takes no clicks and reserves nothing.

The grid is the dense bar's, at twice the spacing and with registration
crosses on every other intersection. Its 0.018 opacity was tuned against a
near-black panel and is invisible over a scrim on lit windows, so grid and
crosses are both properties rather than constants, and the lines take a
desaturated accent derived from the palette instead of plain text colour.

Cross geometry rounds with Math.floor on both the mark's offset and the bars
inside it. anchors.*Center halves the box unfloored, which put an even-sized
mark half a pixel off the 1px rule it registers against. crossThickness is in
steps for the same reason: 1 -> 1px, 2 -> 3px, 3 -> 5px, since only an odd
width straddles a rule symmetrically.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HEtXvseVb5gwAtKNhFx2PU
This commit is contained in:
2026-08-29 03:25:14 +02:00
co-authored by Claude Opus 5
parent 7268221a51
commit 7eb7b948e8
2 changed files with 175 additions and 0 deletions
@@ -3,6 +3,7 @@ import QtQuick.Shapes
import QtQuick.Layouts
import Quickshell
import Quickshell.Hyprland
import Quickshell.Wayland
import qs.hyprchrome.widgets
import qs.hyprchrome.widgets.host
import qs.hyprchrome.widgets.vitals
@@ -45,12 +46,24 @@ Scope {
onPressed: root.toggle()
}
// Scrim first: it is a layer below the bar, so stacking does not depend on
// creation order, but keeping the declaration order the same as the visual
// order costs nothing.
ChromeBackdrop {
screen: root.targetScreen
active: root.expanded
}
PanelWindow {
id: window
screen: root.targetScreen
visible: root.targetScreen !== null
// One layer above the scrim, so the stacking is guaranteed rather than
// dependent on surface creation order. See ChromeBackdrop.
WlrLayershell.layer: WlrLayer.Overlay
property int margin: 12
// Where the panels will SETTLE, not where they are mid-transition. Binding