WIP
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@@ -20,7 +20,11 @@ Scope {
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// Dense multi-monitor status rail; visual core is headlessly renderable.
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HyprChromeShell {}
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// App launcher variants — 1–11; variant 8 remains the primary HUD.
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// App launcher variants still under evaluation, on SUPER CTRL 1–11.
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// Variant 8 — the primary launcher on SUPER_L — has moved into
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// HyprChrome/Widgets/Launcher and is instantiated by HyprChromeShell,
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// because the shell owns the scrim, the focused monitor and the keyboard
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// arbitration it now shares with the polkit prompt.
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LauncherStack {} // 1 — left vertical list
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LauncherGrid {} // 2 — centered icon grid
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LauncherSpotlight {} // 3 — top-center command bar
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@@ -28,7 +32,6 @@ Scope {
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LauncherDock {} // 5 — deck rising from the bottom bar
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LauncherSlant {} // 6 — angular / sheared panel
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LauncherCorner {} // 7 — Slant (V6) copy + floating power panel (shutdown/reboot)
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ApplicationLauncher {} // 8 — dense HUD command index (primary)
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BladeLauncher {} // 9 — asymmetric blade matrix
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OrbitLauncher {} // 10 — radial targeting arena
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CyberDock {} // 11 — cyberpunk bottom cartridge dock
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