At spacing 0 a row of panels read as separate tiles, each closing its own silhouette. BarPanel can now drop either cut corner — rightChamfer (top-right) and leftChamfer (bottom-left), the only two the shape cuts — so an edge that a neighbour butts against runs square into it. The bar turns off the host's right and the vitals' left; the tray keeps both, since the spacer between them is not a panel and that edge is free. A side with its chamfer off also draws a connector: the shared edge restroked in accent at outlineWidth + 2, so the join reads as a deliberate seam rather than two outlines that happen to touch. The outline's own width becomes a property so the connector can be defined against it instead of as a second literal. The lower-right accent strip takes accentLineWidth, the same slug-derived width the upper-left one already used, instead of its own Math.min(49, width / 3). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HEtXvseVb5gwAtKNhFx2PU
431 lines
16 KiB
QML
431 lines
16 KiB
QML
pragma ComponentBehavior: Bound
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import QtQuick
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import QtQuick.Shapes
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import qs.hyprchrome.theme
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// Chamfered panel chrome for the dense status rail: outline, corner accent
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// lines, header strip (id chip / title / meta / tick marks) and a collapsing
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// body.
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//
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// The body holds TWO renderings of the same data: the default children are the
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// expanded detail view, `summary` the terse one shown while collapsed. Both
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// stay instantiated and bound to the same sources — two renderings of one
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// truth, not two truths — and the panel cross-fades between them while its
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// height animates to whichever is showing.
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//
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// BarPanel {
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// panelId: "02"
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// summary: Text { text: "CPU 43%" }
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// MetricRow { /* the full view */ }
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// }
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//
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// Expanded, the detail view sits under the header rule. Collapsed, the summary
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// moves up ONTO the header line, starting just right of the slug chip and
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// centred in the strip, so the whole panel becomes a single line. The slug
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// in both modes; title, meta and tick deco fade out with the detail body.
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//
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// Each slot keeps its own fixed geometry — only the panel's height animates,
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// and the body is clipped — so neither rendering reflows while the other one
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// is fading. Slot children are measured (`childrenRect`), so they must carry
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// their own size and must NOT anchor to the slot.
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//
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// Colors and fonts both come from the Theme singleton.
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Item {
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id: panel
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property string panelId: ""
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property string title: ""
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property string meta: ""
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property bool expanded: true
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property int chamfer: 13
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property int offsetY: 2
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property int accentLineThickness: 3
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readonly property int headerHeight: 28
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// Breathing room between the header rule and the detail view. The
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// collapsed summary is unaffected — it sits on the header line itself.
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property int headerGap: 8
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// Left offset of the header row, and the inset the upper-left accent line
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// is sized against.
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readonly property int headerPadding: 8
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// Upper-left accent line, sized to the slug chip it underlines. Lives on
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// the panel rather than on the ShapePath: a PathLine does not see its
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// ShapePath's own properties by bare name (they resolve through the
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// component scope, not the parent object).
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// Unclamped: what the header chrome WANTS to span. Everything that has to
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// stay independent of the panel's final width reads this one — a width
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// that clamps against panel.width cannot also decide it.
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readonly property real headerContentWidth: slugChip.width + panel.headerPadding * 2
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readonly property real accentLineWidth: Math.min(panel.width, panel.headerContentWidth)
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// Narrowest the panel can be before the title runs into the meta text and
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// tick deco. A panel that sizes itself to its content (the tray) has to
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// take this as a floor; none of it depends on panel.width, so it can.
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readonly property real headerMinWidth: panel.headerContentWidth + panelTitle.width
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+ headerRow.spacing + headerEnd.width + 12 + panel.headerPadding
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property int padding: 12
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// Floor for the animated height, so a collapsed strip with a short (or
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// empty) summary still reads as a panel rather than a hairline.
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property int minimumHeight: 38
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// Self-toggling is a convenience for staging a panel on its own. A host
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// that drives `expanded` for a whole group turns it off: assigning to a
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// bound property from a click would destroy that binding for good.
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property bool toggleOnClick: true
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default property alias content: detail.data
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property alias summary: brief.data
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// Where the summary sits when collapsed: just past the slug chip, and
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// centred in the strip the panel collapses to, which is sized to the
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// summary itself (or the height floor, whichever is taller).
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readonly property real briefLeft: panel.headerContentWidth
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readonly property real collapsedHeight: Math.max(panel.minimumHeight, brief.height + panel.headerPadding * 2)
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readonly property real briefTop: Math.round((panel.collapsedHeight - brief.height) / 2)
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// Bottom of the visible body, and the gap kept below it. The states bind
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// these to whichever rendering is showing and the transitions animate them,
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// so they are plain properties rather than ternaries on implicitHeight —
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// an animation cannot drive a binding.
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property real bodyBottom: detail.y + detail.height
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property real bodyEndPadding: panel.padding
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// Rounded: bodyBottom and bodyEndPadding are animated reals, so the sum
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// spends the tail of every transition on a fraction. A layout rounds that
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// UP, then drops a pixel the moment the animation lands on its exact
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// value — a 1px hop after the motion has visibly finished.
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implicitHeight: Math.round(Math.max(panel.minimumHeight, panel.bodyBottom + panel.bodyEndPadding))
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// Where the panel settles in each state, skipping the values the transition
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// passes through: a host sizes its surface and its exclusive zone from these
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// rather than from the animated height, so the desktop is relaid out once per
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// toggle instead of once per animation frame.
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// Height of the expanded body regardless of the current state — what a
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// host needs to size a surface that must not resize when panels collapse.
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readonly property real expandedHeight: Math.round(Math.max(panel.minimumHeight,
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detail.y + detail.height + panel.padding))
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readonly property real targetHeight: panel.expanded
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? panel.expandedHeight
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: Math.round(Math.max(panel.minimumHeight, panel.collapsedHeight))
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// The two chamfer cuts (top-right at y=chamfer, bottom-left at
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// height-chamfer) cross once the panel is shorter than twice the chamfer,
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// which turns the outline inside out for the last frames of a collapse.
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readonly property real activeChamfer: Math.max(2, Math.min(panel.chamfer, panel.height / 2 - 1))
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// The silhouette has exactly two cut corners: top-right and bottom-left.
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// Turn one off where another panel butts against that side, so a row laid
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// out with no spacing reads as one continuous strip instead of a line of
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// separate tiles. A cut corner costs its side nothing when disabled — the
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// edge simply runs square into the neighbour.
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property bool rightChamfer: true // top-right cut
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property bool leftChamfer: true // bottom-left cut
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readonly property real rightCut: panel.rightChamfer ? panel.activeChamfer : 0
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readonly property real leftCut: panel.leftChamfer ? panel.activeChamfer : 0
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// The seam where two panels meet is drawn a step heavier and in accent, so
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// a chamfer-less join reads as a deliberate connector rather than as two
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// outlines that happen to touch.
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property int outlineWidth: 1
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readonly property int connectorWidth: panel.outlineWidth + 2
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Shape {
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id: panelShape
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anchors.fill: parent
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preferredRendererType: Shape.CurveRenderer
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// Main panel shape
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ShapePath {
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fillColor: Theme.surface
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strokeColor: Theme.hair
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strokeWidth: panel.outlineWidth
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startX: 0; startY: panel.offsetY
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PathLine { x: panelShape.width - panel.rightCut; y: panel.offsetY }
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PathLine { x: panelShape.width; y: panel.rightChamfer ? panel.activeChamfer : panel.offsetY }
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PathLine { x: panelShape.width; y: panelShape.height }
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PathLine { x: panel.leftCut; y: panelShape.height }
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PathLine { x: 0; y: panelShape.height - panel.leftCut }
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PathLine { x: 0; y: panel.offsetY }
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}
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// Connecting edges — drawn only on a side whose chamfer is off, which is
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// exactly where a neighbour butts against this panel.
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ShapePath {
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fillColor: "transparent"
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strokeColor: Theme.accent
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strokeWidth: panel.rightChamfer ? 0 : panel.connectorWidth
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startX: panelShape.width; startY: panel.offsetY
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PathLine { x: panelShape.width; y: panelShape.height }
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}
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ShapePath {
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fillColor: "transparent"
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strokeColor: Theme.accent
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strokeWidth: panel.leftChamfer ? 0 : panel.connectorWidth
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startX: 0; startY: panel.offsetY
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PathLine { x: 0; y: panelShape.height }
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}
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// Upper left accent line
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ShapePath {
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fillColor: Theme.accent
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strokeWidth: 0
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startX: 0; startY: 0
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PathLine { x: panel.accentLineWidth; y: 0 }
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PathLine { x: panel.accentLineWidth; y: panel.accentLineThickness }
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PathLine { x: 0; y: panel.accentLineThickness }
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PathLine { x: 0; y: 0 }
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}
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// Lower right accent line
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ShapePath {
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fillColor: Theme.accent
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strokeWidth: 0
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startX: panelShape.width; startY: panelShape.height
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PathLine { x: panelShape.width - panel.accentLineWidth; y: panelShape.height }
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PathLine { x: panelShape.width - panel.accentLineWidth; y: panelShape.height - panel.accentLineThickness }
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PathLine { x: panelShape.width; y: panelShape.height - panel.accentLineThickness }
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PathLine { x: panelShape.width; y: panelShape.height }
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}
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}
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// Header
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Row {
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id: headerRow
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x: panel.headerPadding
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// Centred in the header band rather than pinned, so the chip keeps
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// clear of the rule when the slug font changes size.
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y: Math.round((panel.headerHeight - height) / 2)
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// Puts the title where the accent line ends: chip + headerPadding on
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// both sides of it.
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spacing: panel.headerPadding
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// Header slug — the one piece that survives a collapse, so the strip
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// still says which panel it is.
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Rectangle {
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id: slugChip
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width: panelSlugText.implicitWidth + 6
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height: panelSlugText.implicitHeight + 3
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color: Theme.accent
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Text {
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id: panelSlugText
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anchors.centerIn: parent
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text: panel.panelId
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color: Theme.surface
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font.family: Theme.microFont
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font.pixelSize: 9
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font.bold: true
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}
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}
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// Header title
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Item {
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id: panelTitle
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width: panelTitleText.implicitWidth + 6
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height: panelTitleText.implicitHeight + 3
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Text {
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id: panelTitleText
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anchors.centerIn: parent
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text: panel.title
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color: Theme.text
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font.family: Theme.displayFont
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font.pixelSize: 11
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font.bold: true
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font.letterSpacing: 1.1
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elide: Text.ElideRight
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}
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}
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}
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// Everything else in the header fades as one, so a collapse is a single
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// coordinated move rather than four independently timed ones.
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Item {
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id: headerExtras
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anchors.fill: parent
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// Header separator
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Rectangle {
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x: 1; y: panel.headerHeight
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width: parent.width - 2
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height: 1
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color: Theme.text
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opacity: 0.12
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}
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// Header end deco
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Row {
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id: headerEnd
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anchors.right: parent.right
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anchors.rightMargin: 12
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y: 12
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spacing: 4
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Text {
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id: metaText
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visible: panel.meta.length > 0
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text: panel.meta
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color: Theme.muted
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font.family: Theme.microFont
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font.pixelSize: 8
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font.letterSpacing: 0.7
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horizontalAlignment: Text.AlignRight
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elide: Text.ElideRight
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}
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// Same height as the meta text, so the Row aligning both by their
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// tops also aligns them by their bottoms — no wrapper needed.
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Row {
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spacing: 2
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Repeater {
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model: 5
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Rectangle { required property int index; width: 4; height: metaText.implicitHeight; color: Theme.accent }
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}
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}
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}
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}
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// Body. Spans the panel and clips, because mid-collapse the panel is
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// already shorter than the detail view that is still fading out.
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Item {
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id: bodyClip
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anchors.fill: parent
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clip: true
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Item {
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id: detail
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x: panel.padding
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y: panel.headerHeight + panel.headerGap
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width: Math.max(0, panel.width - panel.padding * 2)
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height: childrenRect.height
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visible: opacity > 0
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}
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Item {
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id: brief
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x: panel.briefLeft
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y: panel.briefTop
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width: Math.max(0, panel.width - panel.briefLeft - panel.padding)
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height: childrenRect.height
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opacity: 0
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visible: opacity > 0
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}
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}
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// Click anywhere on the panel to switch densities. Sits above the body, so
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// interactive content in a slot would need its own handler on top of this.
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MouseArea {
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anchors.fill: parent
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onClicked: {
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if (panel.toggleOnClick)
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panel.expanded = !panel.expanded;
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}
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}
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states: [
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State {
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name: "expanded"
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when: panel.expanded
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PropertyChanges {
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target: panel
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bodyBottom: detail.y + detail.height
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bodyEndPadding: panel.padding
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}
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PropertyChanges { target: detail; opacity: 1 }
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PropertyChanges { target: brief; opacity: 0 }
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PropertyChanges { target: panelTitle; opacity: 1 }
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PropertyChanges { target: headerExtras; opacity: 1 }
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},
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State {
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name: "collapsed"
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when: !panel.expanded
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// Symmetric about the slug's midline: the same gap the summary has
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// above it is kept below, so the strip reads as one line.
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PropertyChanges {
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target: panel
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bodyBottom: brief.y + brief.height
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bodyEndPadding: panel.collapsedHeight - brief.y - brief.height
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}
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PropertyChanges { target: detail; opacity: 0 }
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PropertyChanges { target: brief; opacity: 1 }
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PropertyChanges { target: panelTitle; opacity: 0 }
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PropertyChanges { target: headerExtras; opacity: 0 }
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}
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]
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// Out fast, resize, in late. Fading both bodies on the same clock would
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// show them at half opacity on top of each other in the middle frames.
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transitions: [
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Transition {
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to: "collapsed"
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ParallelAnimation {
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NumberAnimation {
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targets: [detail, panelTitle, headerExtras]
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property: "opacity"
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duration: 90
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easing.type: Easing.OutCubic
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}
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NumberAnimation {
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target: panel
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properties: "bodyBottom,bodyEndPadding"
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duration: 200
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easing.type: Easing.OutCubic
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}
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SequentialAnimation {
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PauseAnimation { duration: 110 }
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NumberAnimation {
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target: brief
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property: "opacity"
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duration: 120
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easing.type: Easing.OutCubic
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}
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}
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}
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},
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Transition {
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to: "expanded"
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ParallelAnimation {
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NumberAnimation {
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target: brief
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property: "opacity"
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duration: 90
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easing.type: Easing.OutCubic
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}
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NumberAnimation {
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target: panel
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properties: "bodyBottom,bodyEndPadding"
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duration: 200
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easing.type: Easing.OutCubic
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}
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SequentialAnimation {
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PauseAnimation { duration: 110 }
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NumberAnimation {
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targets: [detail, panelTitle, headerExtras]
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property: "opacity"
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duration: 120
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easing.type: Easing.OutCubic
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}
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}
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}
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}
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]
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}
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