Add an inward glow bleeding from the border over the window
New plugin:hyprchrome:glow_size (px, 0 = off) and glow_strength (0-1) bleed the border's own gradient inward past the window edge, over the window's own pixels. Off by default, so existing setups are unchanged. Drawn into the hole the ring's even-odd fill already leaves behind, from overlapping layers - one per px of depth - each covering the window edge inward to a progressively greater depth. Overlapping rather than abutting disjoint bands avoids an antialiasing seam at every shared edge; the cost is that a layer composites over every deeper one, so its alpha is solved outermost-inward from the target profile rather than being it. That profile is strength * (1 - d/glow)^2.2: steep off the window edge, easing into a tail that reaches zero tangentially so there's no ring where it stops. Corner handling, in order of how much it mattered: - Each layer's outer edge is the ring's inner boundary verbatim, chamfer vertices and all. Anything else detaches the glow from the frame and opens a sliver of unpainted window at each corner. - Each layer's inner edge - which is what the falloff's contours actually follow - is filleted in proportion to its own depth, so the glow reads as chamfered where it meets the frame and rounder as it fades inward. - Those inner edges also shrink their chamfer by (2-sqrt2) per px of inset. Insetting a chamfered rect while holding the chamfer constant moves the 45-degree face in by d*sqrt(2) rather than d, which had the glow running ~41% deeper at every corner than along the sides. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -18,6 +18,14 @@ struct ChromeConfig {
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SP<GradientValue> activeColor;
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SP<GradientValue> inactiveColor;
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// How far the border's glow bleeds inward past the window edge, over the
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// window's own pixels, in logical pixels. 0 disables the glow entirely.
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SP<IntValue> glowSize;
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// Peak opacity of that glow, at the window edge, as a fraction of the
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// border color's own alpha.
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SP<FloatValue> glowStrength;
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// Height of the title bar hanging off the floating top-border cutout, in
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// logical pixels.
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SP<IntValue> titlebarHeight;
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+202
-29
@@ -11,6 +11,9 @@
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#include <cairo/cairo.h>
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#include <algorithm>
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#include <cmath>
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#include <limits>
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#include <numbers>
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#include <vector>
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namespace {
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@@ -36,7 +39,11 @@ std::vector<size_t> Utf8CodepointStarts(const std::string& s) {
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// compositor's own border, and it only costs anything on a cache miss.
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constexpr int kStopsPerSegment = 8;
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cairo_pattern_t* CreateGradientPattern(const ChromeGradient& gradient, double w, double h) {
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// `alphaScale` multiplies every stop's own alpha - the glow layers below
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// reuse the border's gradient at a fraction of its opacity, and baking that
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// into the pattern lets them cairo_fill() (which only touches the filled
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// band) instead of clip+paint (which rasterizes the clip's whole extents).
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cairo_pattern_t* CreateGradientPattern(const ChromeGradient& gradient, double w, double h, double alphaScale = 1.0) {
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const auto axis = gradient.AxisFor(w, h);
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const auto pattern = cairo_pattern_create_linear(axis.x0, axis.y0, axis.x1, axis.y1);
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@@ -45,11 +52,195 @@ cairo_pattern_t* CreateGradientPattern(const ChromeGradient& gradient, double w,
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for (int i = 0; i <= steps; ++i) {
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const double t = static_cast<double>(i) / steps;
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const auto color = gradient.SampleAt(static_cast<float>(t));
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cairo_pattern_add_color_stop_rgba(pattern, t, color.r, color.g, color.b, color.a);
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cairo_pattern_add_color_stop_rgba(pattern, t, color.r, color.g, color.b, color.a * alphaScale);
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}
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return pattern;
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}
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struct Point {
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double x = 0, y = 0;
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};
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// The corners of a chamfered rectangle spanning [x0,x1]x[y0,y1], cut by
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// `chamfer` (clamped to what the rect can fit) - eight points, or the plain
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// four if the chamfer rounds away to nothing. Empty if the rect has collapsed.
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std::vector<Point> ChamferedRectPoints(float x0, float y0, float x1, float y1, float chamfer) {
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if (x1 <= x0 || y1 <= y0)
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return {};
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const float c = std::clamp(chamfer, 0.F, std::min(x1 - x0, y1 - y0) / 2.F);
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if (c <= 0.F)
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return {{x0, y0}, {x1, y0}, {x1, y1}, {x0, y1}};
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return {{x0 + c, y0}, {x1 - c, y0}, {x1, y0 + c}, {x1, y1 - c},
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{x1 - c, y1}, {x0 + c, y1}, {x0, y1 - c}, {x0, y0 + c}};
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}
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// Appends `pts` as a closed subpath, with every vertex rounded off by a
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// `smooth`-px fillet: the path leaves the incoming edge `smooth` px early and
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// rejoins the outgoing one `smooth` px late, bridged by a quadratic Bezier
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// through the vertex itself (written as the equivalent cubic, which is all
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// cairo takes). `smooth` is capped at half the shortest edge so two adjacent
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// fillets meet at that edge's midpoint at worst instead of overrunning each
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// other; at 0 this is just a polyline.
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void AppendFilletedPolygon(cairo_t* cr, const std::vector<Point>& pts, double smooth) {
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const size_t n = pts.size();
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if (n < 3)
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return;
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double maxSmooth = std::numeric_limits<double>::max();
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for (size_t i = 0; i < n; ++i) {
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const auto& a = pts[i];
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const auto& b = pts[(i + 1) % n];
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maxSmooth = std::min(maxSmooth, std::hypot(b.x - a.x, b.y - a.y) / 2.0);
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}
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const double s = std::clamp(smooth, 0.0, maxSmooth);
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if (s <= 0.0) {
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cairo_move_to(cr, pts[0].x, pts[0].y);
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for (size_t i = 1; i < n; ++i)
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cairo_line_to(cr, pts[i].x, pts[i].y);
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cairo_close_path(cr);
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return;
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}
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// `s` px from `from` towards `to`.
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const auto along = [](const Point& from, const Point& to, double d) {
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const double dx = to.x - from.x, dy = to.y - from.y;
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const double len = std::hypot(dx, dy);
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return len > 0 ? Point{from.x + dx / len * d, from.y + dy / len * d} : from;
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};
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for (size_t i = 0; i < n; ++i) {
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const auto& prev = pts[(i + n - 1) % n];
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const auto& cur = pts[i];
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const auto& next = pts[(i + 1) % n];
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const auto in = along(cur, prev, s);
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const auto out = along(cur, next, s);
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if (i == 0)
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cairo_move_to(cr, in.x, in.y);
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else
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cairo_line_to(cr, in.x, in.y);
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cairo_curve_to(cr,
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cur.x + (in.x - cur.x) / 3.0, cur.y + (in.y - cur.y) / 3.0,
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cur.x + (out.x - cur.x) / 3.0, cur.y + (out.y - cur.y) / 3.0,
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out.x, out.y);
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}
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cairo_close_path(cr);
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}
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// Appends a closed chamfered-rectangle subpath spanning [x0,x1]x[y0,y1], its
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// corners cut by `chamfer` and then optionally softened by a `smooth`-px
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// fillet. Returns false without touching the path if the rect has collapsed
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// to nothing.
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bool AppendChamferedRect(cairo_t* cr, float x0, float y0, float x1, float y1, float chamfer, float smooth = 0.F) {
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const auto pts = ChamferedRectPoints(x0, y0, x1, y1, chamfer);
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if (pts.empty())
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return false;
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AppendFilletedPolygon(cr, pts, smooth);
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return true;
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}
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// How many overlapping layers the inward glow's falloff is built from - one
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// per px of depth, so the bands stay sub-pixel-ish either way, bounded so a
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// hairline glow doesn't waste fills and a huge one doesn't run away with them
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// (each layer is another band-shaped fill, only on a cache miss).
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constexpr int kGlowMinLayers = 16;
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constexpr int kGlowMaxLayers = 64;
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// Shape of the falloff: alpha at depth d is strength * (1 - d/glowPx)^this.
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// Above 1 the glow drops off steeply at the window edge and then eases out
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// into a long tail - and, because it reaches zero tangentially rather than
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// at an angle, without a visible ring where the tail finally stops.
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constexpr float kGlowFalloffExponent = 2.2F;
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// How much of its own depth each glow layer's inner edge is filleted by, so
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// the glow's contours round off the further in they go. Only the inner edges
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// get this - the outermost one has to stay the ring's inner boundary exactly,
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// chamfer vertices and all, or the corners open up a sliver of unpainted
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// window between the frame and the glow.
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constexpr float kGlowCornerSmoothing = 0.5F;
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// A chamfered rect inset by `d` only stays a constant `d` away from its
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// original on the straight edges: holding the chamfer itself constant pushes
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// the 45-degree face in by d*sqrt(2) rather than d, so the band would run
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// ~41% deeper at each corner than along the sides. Shrinking the chamfer by
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// this much per px of inset makes the offset properly parallel instead.
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constexpr float kChamferInsetShrink = 2.F - std::numbers::sqrt2_v<float>;
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// Bleeds the border color inward past the window edge - over the window's own
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// pixels, since this decoration renders on DECORATION_LAYER_OVER - fading out
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// over `glowPx` and peaking at `strength` (times the gradient's own alpha) at
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// the edge itself.
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//
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// Each layer covers the region from the window edge inward to a progressively
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// greater depth, so a pixel `d` from the edge is painted by every layer deeper
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// than `d`. Overlapping the layers rather than abutting disjoint bands is what
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// keeps the ramp free of the antialiasing seams their shared edges would
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// otherwise leave - the price being that a layer can't just be given the alpha
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// the profile calls for, since it composites on top of every deeper layer too.
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//
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// Band j (between depths j-1 and j) is covered by layers j..n, landing at
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// 1 - prod(1 - a_i) for i >= j. Walking outermost-inward, each layer's own
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// alpha then falls out of the profile directly:
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//
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// 1 - a_j = (1 - T_j) / (1 - T_j+1)
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//
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// with T_j the target alpha sampled at band j's midpoint, and T_n+1 = 0.
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void DrawInwardGlow(cairo_t* cr, const ChromeDecorationGeometry& geo, const ChromeGradient& gradient, float glowPx, float strength, int w, int h) {
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if (glowPx < 1.F || strength <= 0.F || geo.innerW <= 0 || geo.innerH <= 0)
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return;
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const int layers = std::clamp(static_cast<int>(std::ceil(glowPx)), kGlowMinLayers, kGlowMaxLayers);
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const double peak = std::clamp(strength, 0.F, 1.F);
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const auto targetAt = [&](double depth) {
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return peak * std::pow(1.0 - std::clamp(depth / glowPx, 0.0, 1.0), kGlowFalloffExponent);
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};
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cairo_save(cr);
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cairo_set_fill_rule(cr, CAIRO_FILL_RULE_EVEN_ODD);
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// Deepest (faintest) layer first, so each iteration already knows the
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// accumulated target of everything that will composite under it.
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double deeperTarget = 0.0;
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for (int i = layers; i >= 1; --i) {
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const float depth = glowPx * static_cast<float>(i) / layers;
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// Sampled at the band's shallow (brighter) edge rather than its midpoint,
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// so the innermost band lands on `strength` exactly instead of half a
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// band short of it. The half-band brightness bias that trades for is a
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// sub-pixel shift at these layer counts.
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const double target = targetAt(glowPx * (static_cast<double>(i) - 1.0) / layers);
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const auto pattern = CreateGradientPattern(gradient, w, h, 1.0 - (1.0 - target) / (1.0 - deeperTarget));
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cairo_set_source(cr, pattern);
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deeperTarget = target;
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// Every layer's outer edge is the ring's inner boundary verbatim, so the
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// glow always meets the frame exactly.
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AppendChamferedRect(cr, geo.innerX0, geo.innerY0, geo.innerX1, geo.innerY1, geo.innerChamfer);
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// Punches this layer's un-glowed middle back out - inset by `depth`, with
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// the corner both parallel-corrected and rounded off in proportion to how
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// deep it is. Since it's these edges that the accumulated falloff's
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// contours follow, the glow reads as chamfered where it meets the frame
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// and progressively rounder inward. On a window smaller than the glow is
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// deep the middle collapses to nothing and the layer just covers all of
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// it, which is the right answer anyway.
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AppendChamferedRect(cr,
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geo.innerX0 + depth, geo.innerY0 + depth, geo.innerX1 - depth, geo.innerY1 - depth,
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geo.innerChamfer - depth * kChamferInsetShrink, depth * kGlowCornerSmoothing);
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cairo_fill(cr);
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cairo_pattern_destroy(pattern);
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}
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cairo_restore(cr);
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}
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}
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ChromeDecoration::ChromeDecoration(PHLWINDOW window) : IHyprWindowDecoration(window) {
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@@ -114,13 +305,14 @@ uint64_t ChromeDecoration::getDecorationFlags() { return DECORATION_PART_OF_MAIN
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PHLWINDOW ChromeDecoration::GetOwner() { return windowRef.lock(); }
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SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, const ChromeGradient& gradient, float titleBarHeightPx, float titleBarWidthPx) {
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SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, const ChromeGradient& gradient, float titleBarHeightPx, float titleBarWidthPx, float glowPx, float glowStrength) {
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if (sizePx.x < 1 || sizePx.y < 1)
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return nullptr;
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if (cachedTexture && cachedTexture->ok() && cachedTexSize == sizePx &&
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cachedExtent == extentPx && cachedChamfer == chamferPx && cachedGradient == gradient &&
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cachedTitleBarHeight == titleBarHeightPx && cachedTitleBarWidth == titleBarWidthPx)
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cachedTitleBarHeight == titleBarHeightPx && cachedTitleBarWidth == titleBarWidthPx &&
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cachedGlowSize == glowPx && cachedGlowStrength == glowStrength)
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return cachedTexture;
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const int w = static_cast<int>(sizePx.x);
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@@ -191,31 +383,7 @@ SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx,
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// inner boundary (window edge), inset by extent, chamfered - punches the
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// hole out of the outer path via even-odd fill, leaving just the ring.
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if (geo.innerW > 0 && geo.innerH > 0) {
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cairo_move_to(cr, geo.innerX0 + geo.innerChamfer, geo.innerY0);
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/* *** Top Edge *** */
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cairo_line_to(cr, geo.innerX1 - geo.innerChamfer, geo.innerY0);
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cairo_line_to(cr, geo.innerX1, geo.innerY0 + geo.innerChamfer);
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/* *** Right Edge *** */
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cairo_line_to(cr, geo.innerX1, geo.innerY1 - geo.innerChamfer);
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cairo_line_to(cr, geo.innerX1 - geo.innerChamfer, geo.innerY1);
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/* *** Bottom Edge *** */
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cairo_line_to(cr, geo.innerX0 + geo.innerChamfer, geo.innerY1);
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cairo_line_to(cr, geo.innerX0, geo.innerY1 - geo.innerChamfer);
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/* *** Left Edge *** */
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cairo_line_to(cr, geo.innerX0, geo.innerY0 + geo.innerChamfer);
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cairo_close_path(cr);
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}
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AppendChamferedRect(cr, geo.innerX0, geo.innerY0, geo.innerX1, geo.innerY1, geo.innerChamfer);
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// The gradient's axis spans the whole texture (frame + title bar), not just
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// the ring, so opposite sides of the frame land at opposite ends of it the
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@@ -225,6 +393,9 @@ SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx,
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cairo_fill(cr);
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cairo_pattern_destroy(pattern);
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// Drawn after the ring, into the hole the fill above just left behind.
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DrawInwardGlow(cr, geo, gradient, glowPx, glowStrength, w, h);
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cairo_surface_flush(surface);
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cachedTexture = g_pHyprRenderer->createTexture(surface);
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@@ -234,6 +405,8 @@ SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx,
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cachedGradient = gradient;
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cachedTitleBarHeight = titleBarHeightPx;
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cachedTitleBarWidth = titleBarWidthPx;
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cachedGlowSize = glowPx;
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cachedGlowStrength = glowStrength;
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cairo_destroy(cr);
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cairo_surface_destroy(surface);
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@@ -44,9 +44,12 @@ public:
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// `titleBarWidthPx` (already measured/clamped by the caller - see
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// ChromeDecorationGeometry) hanging off the floating top-border
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// cutout. Filled with `gradient` swept across the whole texture along that
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// gradient's own axis (a single-stop gradient is just a flat fill). Cached
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// and only regenerated when any of these change from the last call.
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SP<Render::ITexture> GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, const ChromeGradient& gradient, float titleBarHeightPx, float titleBarWidthPx);
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// gradient's own axis (a single-stop gradient is just a flat fill), plus -
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// if `glowPx` is non-zero - that same gradient bled `glowPx` inward past
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// the ring's inner boundary, over the window's own pixels, fading out from
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// `glowStrength` of its alpha at the window edge. Cached and only
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// regenerated when any of these change from the last call.
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SP<Render::ITexture> GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, const ChromeGradient& gradient, float titleBarHeightPx, float titleBarWidthPx, float glowPx, float glowStrength);
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// Returns a texture of `title` rendered via Hyprland's own text renderer
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// (Pango, through IHyprRenderer::renderText) at `textSizePx` using
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@@ -70,6 +73,8 @@ private:
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ChromeGradient cachedGradient;
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float cachedTitleBarHeight = -1.F;
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float cachedTitleBarWidth = -1.F;
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float cachedGlowSize = -1.F;
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float cachedGlowStrength = -1.F;
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SP<Render::ITexture> cachedTitleTex;
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std::string cachedTitleTexTitle;
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@@ -44,6 +44,8 @@ std::vector<UP<IPassElement>> ChromePassElement::draw() {
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? hyprlandBorder
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: (isActive ? PluginState->config.activeColor->value() : PluginState->config.inactiveColor->value()));
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const float borderAlpha = gradient.FirstAlpha();
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const float glowPx = static_cast<float>(PluginState->config.glowSize->value()) * monitor->m_scale;
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const float glowStrength = static_cast<float>(PluginState->config.glowStrength->value());
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const float titleBarHeightPx = static_cast<float>(PluginState->config.titlebarHeight->value()) * monitor->m_scale;
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const float textSizePx = static_cast<float>(PluginState->config.titlebarTextSize->value()) * monitor->m_scale;
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const std::string fontFamily = PluginState->config.titlebarFont->value();
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@@ -73,7 +75,7 @@ std::vector<UP<IPassElement>> ChromePassElement::draw() {
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// with title length - otherwise every title change would needlessly
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// regenerate an identical border texture.
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const float borderTitleBarWidthPx = geo.fullSpan ? geo.MaxTitleBarWidth() : geo.titleBarWidth;
|
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const auto tex = data.decoration->GetBorderTexture({box.w, box.h}, extentPx, chamferPx, gradient, titleBarHeightPx, borderTitleBarWidthPx);
|
||||
const auto tex = data.decoration->GetBorderTexture({box.w, box.h}, extentPx, chamferPx, gradient, titleBarHeightPx, borderTitleBarWidthPx, glowPx, glowStrength);
|
||||
if (!tex || !tex->ok())
|
||||
return {};
|
||||
|
||||
|
||||
@@ -4,12 +4,14 @@
|
||||
|
||||
#include <hyprland/src/config/values/types/BoolValue.hpp>
|
||||
#include <hyprland/src/config/values/types/ColorValue.hpp>
|
||||
#include <hyprland/src/config/values/types/FloatValue.hpp>
|
||||
#include <hyprland/src/config/values/types/GradientValue.hpp>
|
||||
#include <hyprland/src/config/values/types/IntValue.hpp>
|
||||
#include <hyprland/src/config/values/types/StringValue.hpp>
|
||||
#include <hyprland/src/plugins/PluginAPI.hpp>
|
||||
|
||||
using IntValue = Config::Values::CIntValue;
|
||||
using FloatValue = Config::Values::CFloatValue;
|
||||
using BoolValue = Config::Values::CBoolValue;
|
||||
using ColorValue = Config::Values::CColorValue;
|
||||
// Accepts the same syntax as Hyprland's own general:col.* values - a single
|
||||
@@ -17,6 +19,12 @@ using ColorValue = Config::Values::CColorValue;
|
||||
using GradientValue = Config::Values::CGradientValue;
|
||||
using StringValue = Config::Values::CStringValue;
|
||||
|
||||
// The trailing options argument of the *Value constructors (min/max/...).
|
||||
// makeShared forwards its arguments through a template parameter, which a
|
||||
// bare braced-init-list can't be deduced from - these have to be named.
|
||||
using IntValueOptions = Config::Values::SIntValueOptions;
|
||||
using FloatValueOptions = Config::Values::SFloatValueOptions;
|
||||
|
||||
// Hyprland's raw color ints (and CHyprColor(uint64_t)) are AARRGGBB, but
|
||||
// literals are easier to read/write as the more common RRGGBBAA. Convert so
|
||||
// config defaults can be written in that order.
|
||||
|
||||
@@ -33,6 +33,16 @@ struct GlobalState {
|
||||
"plugin:hyprchrome:inactive_color",
|
||||
"Color (or gradient) of the border on unfocused windows, used when follow_hyprland_border_color is false",
|
||||
CHyprColor{RGBAToARGB(0x6C6C6CFF)}),
|
||||
.glowSize = makeShared<IntValue>(
|
||||
"plugin:hyprchrome:glow_size",
|
||||
"How far the border's glow bleeds inward over the window, in pixels (0 disables it)",
|
||||
0,
|
||||
IntValueOptions{.min = 0}),
|
||||
.glowStrength = makeShared<FloatValue>(
|
||||
"plugin:hyprchrome:glow_strength",
|
||||
"Peak opacity of the inward glow at the window edge, 0-1",
|
||||
0.35F,
|
||||
FloatValueOptions{.min = 0.F, .max = 1.F}),
|
||||
.titlebarHeight = makeShared<IntValue>(
|
||||
"plugin:hyprchrome:titlebar_height",
|
||||
"Height of the title bar hanging off the floating top-border cutout, in pixels",
|
||||
@@ -52,6 +62,8 @@ struct GlobalState {
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.followHyprlandBorderColor);
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.activeColor);
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.inactiveColor);
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.glowSize);
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.glowStrength);
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.titlebarHeight);
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.titlebarTextSize);
|
||||
HyprlandAPI::addConfigValueV2(plugin, config.titlebarFont);
|
||||
|
||||
Reference in New Issue
Block a user