Render border gradients instead of a flat first stop
The frame collapsed Hyprland's border gradient to m_colors.front(), so a gradient col.active_border showed up as a single flat color. Snapshot the gradient (stops + angle) into a new header-only ChromeGradient and fill the cairo path with a linear gradient built from it: - AxisFor() reproduces the border shader's quadrant-folding progress function (y*sin(a) + x*(1-sin(a)), not a true rotation) as a cairo axis, so the frame's sweep stays in step with the window border it wraps. Checked against a port of the shader across all 360 degrees: cardinal angles exact, worst case 0.003 of the sweep (the shader folds on literal 1.57/3.14/4.71 where this uses pi). - SampleAt() interpolates in OkLab, where the shader interpolates, with each segment subdivided into sampled cairo stops so cairo's own sRGB lerp tracks that curve. active_color/inactive_color become gradient config values, taking the same syntax as general:col.active_border. Single-color configs are unaffected. The cross-focus fade (m_realBorderColorPrevious + fade progress, lerped between two gradients in-shader) is still not reproduced. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -13,8 +13,10 @@ struct ChromeConfig {
|
||||
// inactiveColor below.
|
||||
SP<BoolValue> followHyprlandBorderColor;
|
||||
|
||||
SP<ColorValue> activeColor;
|
||||
SP<ColorValue> inactiveColor;
|
||||
// Gradients (multiple stops + an optional angle), same syntax as
|
||||
// Hyprland's general:col.active_border/col.inactive_border.
|
||||
SP<GradientValue> activeColor;
|
||||
SP<GradientValue> inactiveColor;
|
||||
|
||||
// Height of the title bar hanging off the floating top-border cutout, in
|
||||
// logical pixels.
|
||||
|
||||
Reference in New Issue
Block a user