ChromePassElement::draw() rounded its device-space box with CBox::round(), which derives the size from the two rounded corners - round(x + w) - round(x) - making the rounded width and height a function of the *position's* fractional part. A box merely sliding at a constant size therefore has its size flip by a pixel every few frames. Every one of those flips misses the cachedTexSize check in GetBorderTexture, GetShadowTexture and GetTitleTexture alike, and each miss is a full cairo re-render plus a fresh GPU texture allocation and upload for content that did not change appearance at all. That is exactly what a workspace switch, a window move, or any other position-only animation does - every frame, for every window on screen - and it is why those animations stutter. Measured against hyprutils, a sliding window resized nothing yet rebuilt its textures on 18-40% of frames at scale 1.0/1.25/1.5/1.6 (integer scales happened to be stable); rounding the size on its own takes all of those to zero. What round()'s coupling buys is a far edge landing on the same device pixel as an adjacent box's near edge. Nothing abuts this box - it is a free-floating decoration drawn over everything - so there is no seam here to keep closed. damageEntire() gains a one-pixel margin to match: with position and size now rounded separately, the drawn box's far edge can land up to a device pixel past where the logical damage box scales to. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
163 lines
8.1 KiB
C++
163 lines
8.1 KiB
C++
#include "ChromePassElement.hpp"
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#include "Globals.hpp"
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#include "ChromeDecoration.hpp"
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#include "ChromeDecorationGeometry.hpp"
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/desktop/view/Window.hpp>
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#include <hyprland/src/render/Renderer.hpp>
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#include <hyprland/src/render/Texture.hpp>
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#include <hyprland/src/render/pass/TexPassElement.hpp>
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ChromePassElement::ChromePassElement(const SData& data_) : data(data_) {}
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std::vector<UP<IPassElement>> ChromePassElement::draw() {
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const auto monitor = g_pHyprRenderer->m_renderData.pMonitor.lock();
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if (!monitor)
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return {};
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const auto window = data.decoration->GetOwner();
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if (!window)
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return {};
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auto box = data.decoration->FullDecorationExtentGlobal();
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box.translate(-monitor->m_position).scale(monitor->m_scale);
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// Round the position and the size independently, rather than via
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// CBox::round(). That derives the size from the two *rounded corners*
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// (round(x + w) - round(x)), which makes it a function of the position's
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// fractional part - so a box that is merely sliding, at a perfectly
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// constant size, has its rounded w/h flip by a pixel every few frames.
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// Every one of those flips misses the caches in GetBorderTexture /
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// GetShadowTexture / GetTitleTexture, each miss being a full cairo
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// re-render plus a GPU re-upload of a texture that didn't actually change
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// appearance - which is precisely what a workspace switch, a window move,
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// or any other position-only animation does, every frame, for every window
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// on screen. Rounded on its own, the size stays a pure function of the
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// window's own size and can't be perturbed by translation at all.
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//
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// What round()'s coupling buys is a far edge that lands on the same device
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// pixel as an adjacent box's near edge. Nothing abuts this box - it's a
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// free-floating decoration drawn over everything - so there is no seam here
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// to keep closed.
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box = CBox{box.pos().round(), box.size().round()};
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if (box.w < 1 || box.h < 1)
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return {};
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// Chamfer amount is inferred from the window's own border rounding, in
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// device pixels, so the frame's cut corners track the window's rounding
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// live (config reload, per-window rules, animations).
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const float chamferPx = window->rounding() * monitor->m_scale;
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const float extentPx = static_cast<float>(PluginState->config.extent->value()) * monitor->m_scale;
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const bool isActive = g_pCompositor->isWindowActive(window);
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// When follow_hyprland_border_color is set, track Hyprland's own
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// general:col.active_border / col.inactive_border (already resolved per
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// focus state and animated by the compositor), stops and angle included.
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// Otherwise (or if Hyprland reports no border color at all) fall back to
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// our own active_color/inactive_color config, which take the same
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// gradient syntax.
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const auto& hyprlandBorder = window->m_realBorderColor;
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const bool followHyprlandColor = PluginState->config.followHyprlandBorderColor->value() && !hyprlandBorder.m_colors.empty();
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const auto gradient = ChromeGradient::From(followHyprlandColor
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? hyprlandBorder
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: (isActive ? PluginState->config.activeColor->value() : PluginState->config.inactiveColor->value()));
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const float borderAlpha = gradient.FirstAlpha();
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const float glowPx = static_cast<float>(PluginState->config.glowSize->value()) * monitor->m_scale;
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const float glowStrength = static_cast<float>(PluginState->config.glowStrength->value());
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const float titleBarHeightPx = static_cast<float>(PluginState->config.titlebarHeight->value()) * monitor->m_scale;
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const float textSizePx = static_cast<float>(PluginState->config.titlebarTextSize->value()) * monitor->m_scale;
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const std::string fontFamily = PluginState->config.titlebarFont->value();
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// Base geometry (everything but the title bar plateau's own width - that
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// depends on the rendered title text, which can only be measured by
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// actually rendering it). MaxTitleBarWidth() bounds that render so a long
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// title gets ellipsized rather than growing the plateau into the
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// self-intersection GetBorderTexture's cairo path would otherwise risk.
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const auto baseGeo = ChromeDecorationGeometry::ComputeBase({box.w, box.h}, extentPx, chamferPx, titleBarHeightPx);
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// Padding around the title text, inside the plateau.
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const float titlePadding = textSizePx * 1.2F;
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const int measureMaxWidthPx = static_cast<int>(baseGeo.MaxTitleBarWidth() - baseGeo.barX0 - titlePadding * 2.F);
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const auto titleTex = measureMaxWidthPx > 0
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? data.decoration->GetTitleTexture(window->m_title, textSizePx, borderAlpha, fontFamily, measureMaxWidthPx, isActive)
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: nullptr;
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const float texW = (titleTex && titleTex->ok()) ? static_cast<float>(titleTex->m_size.x) : 0.F;
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// Plateau grows to fit the measured text + padding, floored at 20% of the
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// total width regardless of how short (or absent) the title is.
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const float desiredTitleBarWidthPx = baseGeo.barX0 + texW + titlePadding * 2.F;
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const auto geo = baseGeo.WithTitleBarWidth(desiredTitleBarWidthPx);
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// In fullSpan mode the outer path's shape is fixed regardless of text
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// width (see GetBorderTexture), so pass a value that doesn't fluctuate
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// with title length - otherwise every title change would needlessly
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// regenerate an identical border texture.
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const float borderTitleBarWidthPx = geo.fullSpan ? geo.MaxTitleBarWidth() : geo.titleBarWidth;
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const float outlinePx = static_cast<float>(PluginState->config.outlineSize->value()) * monitor->m_scale;
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const CHyprColor outlineColor{static_cast<uint64_t>(PluginState->config.outlineColor->value())};
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const auto tex = data.decoration->GetBorderTexture({box.w, box.h}, extentPx, chamferPx, gradient, titleBarHeightPx, borderTitleBarWidthPx, glowPx, glowStrength, outlinePx, outlineColor);
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if (!tex || !tex->ok())
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return {};
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std::vector<UP<IPassElement>> children;
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// Emitted first so it lands under the frame - which matters, because the
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// shadow does run under the frame's own outline (only the window's interior
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// is cleared out of it), and the frame is what hides that cut.
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const float shadowSizePx = static_cast<float>(PluginState->config.shadowSize->value()) * monitor->m_scale;
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const auto configOffset = PluginState->config.shadowOffset->value();
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const Vector2D shadowOffsetPx = {configOffset.x * monitor->m_scale, configOffset.y * monitor->m_scale};
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const CHyprColor shadowColor{static_cast<uint64_t>(PluginState->config.shadowColor->value())};
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if (const auto shadowTex = data.decoration->GetShadowTexture({box.w, box.h}, extentPx, chamferPx, titleBarHeightPx, borderTitleBarWidthPx, shadowSizePx, shadowColor, shadowOffsetPx);
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shadowTex && shadowTex->ok()) {
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const float margin = ChromeDecoration::ShadowMarginPx(shadowSizePx, shadowOffsetPx);
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CTexPassElement::SRenderData shadowData;
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shadowData.tex = shadowTex;
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shadowData.box = CBox{
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box.x - margin + shadowOffsetPx.x, box.y - margin + shadowOffsetPx.y,
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box.w + 2.0 * margin, box.h + 2.0 * margin,
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};
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shadowData.a = data.alpha;
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children.emplace_back(makeUnique<CTexPassElement>(shadowData));
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}
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CTexPassElement::SRenderData texData;
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texData.tex = tex;
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texData.box = box;
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texData.a = data.alpha;
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children.emplace_back(makeUnique<CTexPassElement>(texData));
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if (titleTex && titleTex->ok() && titleTex->m_size.x > 0 && titleTex->m_size.y > 0) {
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const float texH = static_cast<float>(titleTex->m_size.y);
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const float localX = geo.barX0 + titlePadding;
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const float localY = (geo.barBottom - texH) / 2.F;
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CTexPassElement::SRenderData titleData;
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titleData.tex = titleTex;
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titleData.box = CBox{box.x + localX, box.y + localY, texW, texH};
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titleData.a = data.alpha;
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children.emplace_back(makeUnique<CTexPassElement>(titleData));
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}
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return children;
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}
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bool ChromePassElement::needsLiveBlur() { return false; }
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bool ChromePassElement::needsPrecomputeBlur() { return false; }
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std::optional<CBox> ChromePassElement::boundingBox() {
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const auto monitor = g_pHyprRenderer->m_renderData.pMonitor.lock();
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if (!monitor)
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return std::nullopt;
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return data.decoration->FullDecorationExtentGlobal()
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.translate(-monitor->m_position)
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.expand(4 + ChromeDecoration::ShadowMarginLogical());
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}
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