The frame collapsed Hyprland's border gradient to m_colors.front(), so a gradient col.active_border showed up as a single flat color. Snapshot the gradient (stops + angle) into a new header-only ChromeGradient and fill the cairo path with a linear gradient built from it: - AxisFor() reproduces the border shader's quadrant-folding progress function (y*sin(a) + x*(1-sin(a)), not a true rotation) as a cairo axis, so the frame's sweep stays in step with the window border it wraps. Checked against a port of the shader across all 360 degrees: cardinal angles exact, worst case 0.003 of the sweep (the shader folds on literal 1.57/3.14/4.71 where this uses pi). - SampleAt() interpolates in OkLab, where the shader interpolates, with each segment subdivided into sampled cairo stops so cairo's own sRGB lerp tracks that curve. active_color/inactive_color become gradient config values, taking the same syntax as general:col.active_border. Single-color configs are unaffected. The cross-focus fade (m_realBorderColorPrevious + fade progress, lerped between two gradients in-shader) is still not reproduced. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
89 lines
3.6 KiB
C++
89 lines
3.6 KiB
C++
#pragma once
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#define WLR_USE_UNSTABLE
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#include "Globals.hpp"
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#include "ChromeGradient.hpp"
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#include <hyprland/src/desktop/DesktopTypes.hpp>
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#include <hyprland/src/render/decorations/IHyprWindowDecoration.hpp>
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#include <hyprutils/math/Box.hpp>
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#include <hyprutils/math/Vector2D.hpp>
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#include <string>
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namespace Render {
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class ITexture;
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}
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// A decoration that draws a chamfered HUD-style border frame behind each
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// window, expanding past the window's edges by `plugin:hyprchrome:extent`
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// pixels on every side. The frame's corners are chamfered by an amount
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// inferred from the window's own border rounding, so the border peeking out
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// around a rounded window's corners reads as a matching diagonal cut rather
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// than a hard rectangular corner.
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class ChromeDecoration : public IHyprWindowDecoration {
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public:
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ChromeDecoration(PHLWINDOW window);
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virtual ~ChromeDecoration();
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virtual SDecorationPositioningInfo getPositioningInfo();
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virtual void onPositioningReply(const SDecorationPositioningReply& reply);
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virtual void draw(PHLMONITOR monitor, float const& alpha);
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virtual eDecorationType getDecorationType();
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virtual void updateWindow(PHLWINDOW window);
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virtual void damageEntire();
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virtual eDecorationLayer getDecorationLayer();
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virtual uint64_t getDecorationFlags();
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virtual std::string getDisplayName();
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PHLWINDOW GetOwner();
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// Returns a cairo-rendered texture of the chamfered border frame sized to
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// `sizePx` (device pixels): a hollow ring `extentPx` thick inset from the
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// outer edge, with both the outer and inner boundaries corner-chamfered
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// by `chamferPx`, plus a title bar of height `titleBarHeightPx` and width
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// `titleBarWidthPx` (already measured/clamped by the caller - see
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// ChromeDecorationGeometry) hanging off the floating top-border
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// cutout. Filled with `gradient` swept across the whole texture along that
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// gradient's own axis (a single-stop gradient is just a flat fill). Cached
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// and only regenerated when any of these change from the last call.
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SP<Render::ITexture> GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, const ChromeGradient& gradient, float titleBarHeightPx, float titleBarWidthPx);
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// Returns a texture of `title` rendered via Hyprland's own text renderer
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// (Pango, through IHyprRenderer::renderText) at `textSizePx` using
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// `fontFamily`, truncated with a trailing "…" if it doesn't fit within
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// `maxWidthPx` - black while `isActive`, 0xEEEEEE otherwise, both at
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// `alpha` (the border's own alpha, so translucent borders keep translucent
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// text). Cached and only regenerated when any of these change from the last
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// call. Returns nullptr if `title` is empty.
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SP<Render::ITexture> GetTitleTexture(const std::string& title, float textSizePx, float alpha, const std::string& fontFamily, int maxWidthPx, bool isActive);
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WP<ChromeDecoration> self;
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private:
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PHLWINDOWREF windowRef;
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CBox assignedBox;
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SP<Render::ITexture> cachedTexture;
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Vector2D cachedTexSize = {-1, -1};
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float cachedExtent = -1.F;
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float cachedChamfer = -1.F;
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ChromeGradient cachedGradient;
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float cachedTitleBarHeight = -1.F;
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float cachedTitleBarWidth = -1.F;
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SP<Render::ITexture> cachedTitleTex;
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std::string cachedTitleTexTitle;
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float cachedTitleTexSize = -1.F;
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float cachedTitleTexAlpha = -1.F;
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std::string cachedTitleTexFont;
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int cachedTitleTexMaxWidth = -1;
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bool cachedTitleTexActive = false;
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// The border frame's box in global (monitor-independent) logical
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// coordinates: the window's own box, expanded by `extent` and offset by
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// the window's workspace/floating animation offsets.
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CBox FullDecorationExtentGlobal();
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friend class ChromePassElement;
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};
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