The frame collapsed Hyprland's border gradient to m_colors.front(), so a gradient col.active_border showed up as a single flat color. Snapshot the gradient (stops + angle) into a new header-only ChromeGradient and fill the cairo path with a linear gradient built from it: - AxisFor() reproduces the border shader's quadrant-folding progress function (y*sin(a) + x*(1-sin(a)), not a true rotation) as a cairo axis, so the frame's sweep stays in step with the window border it wraps. Checked against a port of the shader across all 360 degrees: cardinal angles exact, worst case 0.003 of the sweep (the shader folds on literal 1.57/3.14/4.71 where this uses pi). - SampleAt() interpolates in OkLab, where the shader interpolates, with each segment subdivided into sampled cairo stops so cairo's own sRGB lerp tracks that curve. active_color/inactive_color become gradient config values, taking the same syntax as general:col.active_border. Single-color configs are unaffected. The cross-focus fade (m_realBorderColorPrevious + fade progress, lerped between two gradients in-shader) is still not reproduced. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
116 lines
5.3 KiB
C++
116 lines
5.3 KiB
C++
#include "ChromePassElement.hpp"
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#include "Globals.hpp"
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#include "ChromeDecoration.hpp"
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#include "ChromeDecorationGeometry.hpp"
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/desktop/view/Window.hpp>
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#include <hyprland/src/render/Renderer.hpp>
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#include <hyprland/src/render/Texture.hpp>
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#include <hyprland/src/render/pass/TexPassElement.hpp>
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ChromePassElement::ChromePassElement(const SData& data_) : data(data_) {}
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std::vector<UP<IPassElement>> ChromePassElement::draw() {
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const auto monitor = g_pHyprRenderer->m_renderData.pMonitor.lock();
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if (!monitor)
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return {};
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const auto window = data.decoration->GetOwner();
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if (!window)
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return {};
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auto box = data.decoration->FullDecorationExtentGlobal();
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box.translate(-monitor->m_position).scale(monitor->m_scale).round();
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if (box.w < 1 || box.h < 1)
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return {};
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// Chamfer amount is inferred from the window's own border rounding, in
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// device pixels, so the frame's cut corners track the window's rounding
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// live (config reload, per-window rules, animations).
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const float chamferPx = window->rounding() * monitor->m_scale;
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const float extentPx = static_cast<float>(PluginState->config.extent->value()) * monitor->m_scale;
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const bool isActive = g_pCompositor->isWindowActive(window);
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// When follow_hyprland_border_color is set, track Hyprland's own
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// general:col.active_border / col.inactive_border (already resolved per
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// focus state and animated by the compositor), stops and angle included.
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// Otherwise (or if Hyprland reports no border color at all) fall back to
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// our own active_color/inactive_color config, which take the same
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// gradient syntax.
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const auto& hyprlandBorder = window->m_realBorderColor;
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const bool followHyprlandColor = PluginState->config.followHyprlandBorderColor->value() && !hyprlandBorder.m_colors.empty();
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const auto gradient = ChromeGradient::From(followHyprlandColor
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? hyprlandBorder
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: (isActive ? PluginState->config.activeColor->value() : PluginState->config.inactiveColor->value()));
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const float borderAlpha = gradient.FirstAlpha();
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const float titleBarHeightPx = static_cast<float>(PluginState->config.titlebarHeight->value()) * monitor->m_scale;
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const float textSizePx = static_cast<float>(PluginState->config.titlebarTextSize->value()) * monitor->m_scale;
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const std::string fontFamily = PluginState->config.titlebarFont->value();
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// Base geometry (everything but the title bar plateau's own width - that
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// depends on the rendered title text, which can only be measured by
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// actually rendering it). MaxTitleBarWidth() bounds that render so a long
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// title gets ellipsized rather than growing the plateau into the
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// self-intersection GetBorderTexture's cairo path would otherwise risk.
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const auto baseGeo = ChromeDecorationGeometry::ComputeBase({box.w, box.h}, extentPx, chamferPx, titleBarHeightPx);
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// Padding around the title text, inside the plateau.
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const float titlePadding = textSizePx * 1.2F;
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const int measureMaxWidthPx = static_cast<int>(baseGeo.MaxTitleBarWidth() - baseGeo.barX0 - titlePadding * 2.F);
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const auto titleTex = measureMaxWidthPx > 0
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? data.decoration->GetTitleTexture(window->m_title, textSizePx, borderAlpha, fontFamily, measureMaxWidthPx, isActive)
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: nullptr;
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const float texW = (titleTex && titleTex->ok()) ? static_cast<float>(titleTex->m_size.x) : 0.F;
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// Plateau grows to fit the measured text + padding, floored at 20% of the
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// total width regardless of how short (or absent) the title is.
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const float desiredTitleBarWidthPx = baseGeo.barX0 + texW + titlePadding * 2.F;
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const auto geo = baseGeo.WithTitleBarWidth(desiredTitleBarWidthPx);
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// In fullSpan mode the outer path's shape is fixed regardless of text
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// width (see GetBorderTexture), so pass a value that doesn't fluctuate
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// with title length - otherwise every title change would needlessly
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// regenerate an identical border texture.
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const float borderTitleBarWidthPx = geo.fullSpan ? geo.MaxTitleBarWidth() : geo.titleBarWidth;
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const auto tex = data.decoration->GetBorderTexture({box.w, box.h}, extentPx, chamferPx, gradient, titleBarHeightPx, borderTitleBarWidthPx);
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if (!tex || !tex->ok())
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return {};
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CTexPassElement::SRenderData texData;
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texData.tex = tex;
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texData.box = box;
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texData.a = data.alpha;
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std::vector<UP<IPassElement>> children;
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children.emplace_back(makeUnique<CTexPassElement>(texData));
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if (titleTex && titleTex->ok() && titleTex->m_size.x > 0 && titleTex->m_size.y > 0) {
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const float texH = static_cast<float>(titleTex->m_size.y);
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const float localX = geo.barX0 + titlePadding;
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const float localY = (geo.barBottom - texH) / 2.F;
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CTexPassElement::SRenderData titleData;
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titleData.tex = titleTex;
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titleData.box = CBox{box.x + localX, box.y + localY, texW, texH};
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titleData.a = data.alpha;
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children.emplace_back(makeUnique<CTexPassElement>(titleData));
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}
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return children;
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}
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bool ChromePassElement::needsLiveBlur() { return false; }
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bool ChromePassElement::needsPrecomputeBlur() { return false; }
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std::optional<CBox> ChromePassElement::boundingBox() {
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const auto monitor = g_pHyprRenderer->m_renderData.pMonitor.lock();
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if (!monitor)
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return std::nullopt;
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return data.decoration->FullDecorationExtentGlobal()
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.translate(-monitor->m_position)
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.expand(4);
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}
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