The frame collapsed Hyprland's border gradient to m_colors.front(), so a gradient col.active_border showed up as a single flat color. Snapshot the gradient (stops + angle) into a new header-only ChromeGradient and fill the cairo path with a linear gradient built from it: - AxisFor() reproduces the border shader's quadrant-folding progress function (y*sin(a) + x*(1-sin(a)), not a true rotation) as a cairo axis, so the frame's sweep stays in step with the window border it wraps. Checked against a port of the shader across all 360 degrees: cardinal angles exact, worst case 0.003 of the sweep (the shader folds on literal 1.57/3.14/4.71 where this uses pi). - SampleAt() interpolates in OkLab, where the shader interpolates, with each segment subdivided into sampled cairo stops so cairo's own sRGB lerp tracks that curve. active_color/inactive_color become gradient config values, taking the same syntax as general:col.active_border. Single-color configs are unaffected. The cross-focus fade (m_realBorderColorPrevious + fade progress, lerped between two gradients in-shader) is still not reproduced. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#pragma once
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#include <hyprutils/memory/SharedPtr.hpp>
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#include <hyprland/src/config/values/types/BoolValue.hpp>
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#include <hyprland/src/config/values/types/ColorValue.hpp>
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#include <hyprland/src/config/values/types/GradientValue.hpp>
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#include <hyprland/src/config/values/types/IntValue.hpp>
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#include <hyprland/src/config/values/types/StringValue.hpp>
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#include <hyprland/src/plugins/PluginAPI.hpp>
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using IntValue = Config::Values::CIntValue;
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using BoolValue = Config::Values::CBoolValue;
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using ColorValue = Config::Values::CColorValue;
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// Accepts the same syntax as Hyprland's own general:col.* values - a single
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// color, or several plus an optional trailing angle ("... 45deg").
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using GradientValue = Config::Values::CGradientValue;
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using StringValue = Config::Values::CStringValue;
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// Hyprland's raw color ints (and CHyprColor(uint64_t)) are AARRGGBB, but
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// literals are easier to read/write as the more common RRGGBBAA. Convert so
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// config defaults can be written in that order.
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constexpr uint64_t RGBAToARGB(uint64_t rgba) {
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const uint64_t r = (rgba >> 24) & 0xFF;
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const uint64_t g = (rgba >> 16) & 0xFF;
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const uint64_t b = (rgba >> 8) & 0xFF;
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const uint64_t a = rgba & 0xFF;
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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