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homelab/dotfiles/quickshell/shell.qml

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//@ pragma UseQApplication
import QtQuick
import Quickshell
import Quickshell.Widgets
import qs.widgets.bar
import qs.widgets.launcher
import qs.widgets.notifications
import qs.widgets.osd
import qs.widgets.systray
import qs.widgets.theme
import qs.widgets.vitals
import qs.hyprchrome
import qs.hyprchrome.widgets
import qs.hyprchrome.widgets.debug
import qs.hyprchrome.widgets.host
import qs.hyprchrome.widgets.vitals
Scope {
// Dense multi-monitor status rail; visual core is headlessly renderable.
HyprChromeBar {}
// App launcher variants — 111; variant 8 remains the primary HUD.
LauncherStack {} // 1 — left vertical list
LauncherGrid {} // 2 — centered icon grid
LauncherSpotlight {} // 3 — top-center command bar
LauncherConsole {} // 4 — full-width deck unfolding from the top bar
LauncherDock {} // 5 — deck rising from the bottom bar
LauncherSlant {} // 6 — angular / sheared panel
LauncherCorner {} // 7 — Slant (V6) copy + floating power panel (shutdown/reboot)
ApplicationLauncher {} // 8 — dense HUD command index (primary)
BladeLauncher {} // 9 — asymmetric blade matrix
OrbitLauncher {} // 10 — radial targeting arena
CyberDock {} // 11 — cyberpunk bottom cartridge dock
Notifications {}
VolumeOsd {}
// Host vitals HUD — toggle with SUPER CTRL V.
Vitals {}
// Widget staging area, centered on the secondary monitor (HDMI-A-1),
// toggled with SUPER CTRL D. Swap the children below for whatever widget
// is being worked on; they must carry their own size (see DebugWindow).
// DebugWindow {
// id: debugStage
// // VitalsPanel has no implicit width — the slot measures its children, so
// // each staged panel states its own. Height follows the mode it is in.
// // Click a panel to collapse or expand it.
// Column {
// spacing: 12
// padding: 12
// HostPanel {
// width: 560
// }
// HostPanel {
// width: 560
// expanded: false
// }
// VitalsPanel {
// width: 560
// }
// VitalsPanel {
// width: 560
// expanded: false
// }
// }
// }
}