10 Commits
Author SHA1 Message Date
darman 5fdf50ba86 Merge pull request 'Add an inward glow bleeding from the border over the window' (#11) from feature/inward-glow into develop
Reviewed-on: #11
2026-08-01 11:43:55 +02:00
darmanandClaude Opus 5 1735a5c796 Add an inward glow bleeding from the border over the window
Version Bump / check-bump-label (pull_request) Skipped
Version Bump / apply-version-bump (pull_request) Successful in 21s
New plugin:hyprchrome:glow_size (px, 0 = off) and glow_strength (0-1)
bleed the border's own gradient inward past the window edge, over the
window's own pixels. Off by default, so existing setups are unchanged.

Drawn into the hole the ring's even-odd fill already leaves behind, from
overlapping layers - one per px of depth - each covering the window edge
inward to a progressively greater depth. Overlapping rather than abutting
disjoint bands avoids an antialiasing seam at every shared edge; the cost
is that a layer composites over every deeper one, so its alpha is solved
outermost-inward from the target profile rather than being it.

That profile is strength * (1 - d/glow)^2.2: steep off the window edge,
easing into a tail that reaches zero tangentially so there's no ring
where it stops.

Corner handling, in order of how much it mattered:
- Each layer's outer edge is the ring's inner boundary verbatim, chamfer
  vertices and all. Anything else detaches the glow from the frame and
  opens a sliver of unpainted window at each corner.
- Each layer's inner edge - which is what the falloff's contours actually
  follow - is filleted in proportion to its own depth, so the glow reads
  as chamfered where it meets the frame and rounder as it fades inward.
- Those inner edges also shrink their chamfer by (2-sqrt2) per px of
  inset. Insetting a chamfered rect while holding the chamfer constant
  moves the 45-degree face in by d*sqrt(2) rather than d, which had the
  glow running ~41% deeper at every corner than along the sides.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 01:19:16 +02:00
darman 3b89aa1c0c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	.env
2026-07-31 00:05:53 +02:00
gitea-actions e773a47158 Bump PLUGIN_VERSION to 0.1.2 2026-07-29 22:15:29 +00:00
darman 2b377ed58e Merge pull request 'Feature/gradient border' (#8) from feature/gradient-border into develop
Reviewed-on: #8
2026-07-30 00:15:12 +02:00
darman b328a3cb8f Merge branch 'develop' into feature/gradient-border
Version Bump / check-bump-label (pull_request) Skipped
Version Bump / apply-version-bump (pull_request) Successful in 23s
2026-07-30 00:13:25 +02:00
darmanandgitea-actions 5c2ed492d6 hypr-chrome v0.1.1 (#7)
---------

Co-authored-by: gitea-actions <actions@noreply.localhost>
Reviewed-on: #7
2026-07-30 00:10:38 +02:00
darman 48b277207f Merge branch 'develop' into feature/gradient-border
Version Bump / check-bump-label (pull_request) Skipped
Version Bump / apply-version-bump (pull_request) Failing after 23s
2026-07-29 21:26:44 +02:00
darmanandClaude Opus 5 375cfe1f00 Unload the config-installed plugin copy in buildAndLoad.sh
The session loads its own copy of the plugin from the Hyprland config, a
separate dlopen with its own decorations - so iterating with a dev build on
top of it drew two frames on every window.

Grep the path back out of $XDG_CONFIG_HOME/hypr rather than hardcoding it:
a home-manager-installed copy lives at a /nix/store path that changes on
every rebuild. -R, since those config files are symlinks into the store.
hyprctl plugin list reports no path, so the config is the only place to
read it from.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 20:36:41 +02:00
darmanandClaude Opus 5 b9dafe2ce1 Render border gradients instead of a flat first stop
The frame collapsed Hyprland's border gradient to m_colors.front(), so a
gradient col.active_border showed up as a single flat color.

Snapshot the gradient (stops + angle) into a new header-only ChromeGradient
and fill the cairo path with a linear gradient built from it:

- AxisFor() reproduces the border shader's quadrant-folding progress
  function (y*sin(a) + x*(1-sin(a)), not a true rotation) as a cairo axis,
  so the frame's sweep stays in step with the window border it wraps.
  Checked against a port of the shader across all 360 degrees: cardinal
  angles exact, worst case 0.003 of the sweep (the shader folds on literal
  1.57/3.14/4.71 where this uses pi).
- SampleAt() interpolates in OkLab, where the shader interpolates, with
  each segment subdivided into sampled cairo stops so cairo's own sRGB lerp
  tracks that curve.

active_color/inactive_color become gradient config values, taking the same
syntax as general:col.active_border. Single-color configs are unaffected.

The cross-focus fade (m_realBorderColorPrevious + fade progress, lerped
between two gradients in-shader) is still not reproduced.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 20:36:24 +02:00
11 changed files with 475 additions and 72 deletions
+1 -1
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@@ -1 +1 @@
PLUGIN_VERSION=0.1.1
PLUGIN_VERSION=0.1.2
+9 -2
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@@ -42,6 +42,8 @@ This builds and hot-reloads the plugin into a running Hyprland session in one st
The script copies the built `.so` to a uniquely-suffixed filename (`hypr-chrome-<random>.so`) before loading it, and unloads/deletes prior copies. This works around Hyprland's plugin loader never fully `dlmunmap`ping a `.so` on unload — reloading the exact same path just re-serves the stale old mapping instead of the freshly built code.
It also unloads whatever copy the user's own Hyprland config loads (grepped out of `$XDG_CONFIG_HOME/hypr` rather than hardcoded, since a home-manager-installed one lives at a `/nix/store` path that changes on every rebuild). That copy is a separate `dlopen` with its own decorations, so leaving it loaded draws two frames per window.
Manual equivalent:
```sh
@@ -56,7 +58,9 @@ Config values live under `plugin:hyprchrome:*` and are declared in `src/GlobalSt
- `enabled` (bool)
- `extent` (int, px the border extends past the window edge)
- `follow_hyprland_border_color` (bool) — when true (default), the border tracks Hyprland's own resolved active/inactive border color instead of `active_color`/`inactive_color`
- `active_color` / `inactive_color` (ARGB) — used when `follow_hyprland_border_color` is false, or when Hyprland reports no border color at all
- `active_color` / `inactive_color` (gradient — one or more colors + optional angle, same syntax as `general:col.active_border`) — used when `follow_hyprland_border_color` is false, or when Hyprland reports no border color at all
- `glow_size` (int, px the border's color bleeds inward past the window edge, over the window itself — 0, the default, disables it)
- `glow_strength` (float 01, peak opacity of that glow at the window edge, as a fraction of the border color's own alpha)
- `titlebar_height` (int, px)
- `titlebar_text_size` (int, px)
- `titlebar_font` (string, passed to `cairo_select_font_face`)
@@ -77,15 +81,18 @@ Per-window decoration (`src/ChromeDecoration.hpp/.cpp`): implements `IHyprWindow
- `draw()` doesn't render directly; it enqueues a `ChromePassElement` into Hyprland's render pass each frame.
- `GetBorderTexture(...)` and `GetTitleTexture(...)` are the actual cairo/Pango rendering entry points, each memoizing against their own last-seen parameters (size, extent, chamfer, color, title text, font, etc.) so unchanged frames reuse the cached `Render::ITexture` instead of re-rendering.
- `FullDecorationExtentGlobal()` computes the decoration's box in global logical coordinates, accounting for workspace animation offset and floating-window offset.
- The inward glow (`glow_size`/`glow_strength`) is drawn by `DrawInwardGlow` into the hole the ring's even-odd fill leaves behind, so it lands on the window's own pixels (this decoration is `DECORATION_LAYER_OVER`, and the texture spans the whole window box, not just the ring). Its falloff is built from *overlapping* fills (one layer per px of depth, clamped to `kGlowMinLayers`/`kGlowMaxLayers`) — layer *i* covers the window edge inward to depth `glowPx * i / layers`, so a pixel `d` from the edge is painted by every layer deeper than `d`. The profile is stated explicitly (`strength * (1 - d/glowPx)^kGlowFalloffExponent` — fast off the edge, easing into a tail that reaches zero tangentially so there's no ring where it stops), and since each layer composites over every deeper one, a layer's own alpha is *not* its target: it's solved outermost-inward as `1 - a_j = (1 - T_j) / (1 - T_j+1)`. Changing the profile means changing `targetAt`, not the per-layer alphas. Abutting disjoint bands instead would leave an antialiasing seam at every shared edge; that's the reason for the overlap, don't "optimize" it away. Every layer's *outer* edge is the ring's inner boundary verbatim, chamfer vertices and all — filleting or otherwise altering it detaches the glow from the frame and opens a sliver of unpainted window at each corner. The corner softening lives entirely on the layers' *inner* edges, which are what the accumulated falloff's contours actually follow: each is inset by its own depth, filleted by `kGlowCornerSmoothing` × that depth (`AppendFilletedPolygon`, a quadratic Bezier through each vertex), and has its chamfer shrunk by `kChamferInsetShrink` × that depth. That last correction is not optional cosmetics — insetting a chamfered rect while holding its chamfer constant moves the 45° face in by `d·√2` rather than `d`, so without it the glow runs ~41% deeper at every corner than along the sides. The per-layer alpha is baked into the gradient pattern (`CreateGradientPattern`'s `alphaScale`) specifically so each layer can be a `cairo_fill` of its own band rather than a clip + `cairo_paint_with_alpha`, which would rasterize the clip's full extents — i.e. the whole window area — once per layer.
Render-pass element (`src/ChromePassElement.hpp/.cpp`): an `EK_CUSTOM` pass element (`ChromePassElement::draw()`) that runs once per frame per window and:
- Derives the corner chamfer live from the window's own `rounding()` (in device px, scaled by monitor scale) — so the border's cut corners track the window's rounding through config reloads, per-window rules, and animations.
- When `follow_hyprland_border_color` is true, derives the fill color from the window's *own* resolved/animated `m_realBorderColor` (matching Hyprland's `general:col.active_border`/`col.inactive_border`, already focus-aware); otherwise (or if that gradient is empty) uses the plugin's own `active_color`/`inactive_color` config, picked by `g_pCompositor->isWindowActive(window)`. Gradients are collapsed to their first stop since the ring is a flat cairo fill, not a shader.
- When `follow_hyprland_border_color` is true, derives the fill from the window's *own* resolved/animated `m_realBorderColor` (matching Hyprland's `general:col.active_border`/`col.inactive_border`, already focus-aware); otherwise (or if that gradient is empty) uses the plugin's own `active_color`/`inactive_color` config, picked by `g_pCompositor->isWindowActive(window)`. Either way it's snapshotted into a `ChromeGradient` (`src/ChromeGradient.hpp`) — stops + angle — and filled as a cairo linear gradient across the whole texture. Note the cross-focus *fade* (`m_realBorderColorPrevious` + `m_borderFadeAnimationProgress`, which Hyprland's shader lerps between two gradients) is not reproduced; the frame snaps to the new gradient.
- Measures the window title (via `GetTitleTexture`, which itself goes through Hyprland's own Pango-based `IHyprRenderer::renderText`) to size the title bar plateau to fit the text (clamped between `MinTitleBarWidth`/`MaxTitleBarWidth`), then requests the border texture at that plateau width.
- Emits the border texture plus (if there's a title) the title texture as child `CTexPassElement`s.
Geometry math (`src/ChromeDecorationGeometry.hpp`): a pure, header-only value type (`ChromeDecorationGeometry`) that computes every coordinate used by the cairo path in `GetBorderTexture` — outer/inner chamfered boundaries, the title bar plateau's flat run and "dip" back down to the normal top edge, the left/right edge inset notch, etc. `ComputeBase(...)` computes everything except the title bar's own width (which depends on measured text and is filled in afterward via `WithTitleBarWidth(...)`). This is the file to read/edit when changing the border's shape — `ChromeDecoration::GetBorderTexture` just walks cairo path commands using these precomputed coordinates.
Gradient handling (`src/ChromeGradient.hpp`): a pure, header-only snapshot of a border gradient (stops + angle) with two things the cairo fill needs. `SampleAt()` interpolates in **OkLab**, because that's where Hyprland's border shader interpolates (it uploads `m_colorsOkLabA`) — `GetBorderTexture` subdivides each segment into `kStopsPerSegment` sampled cairo stops so cairo's own sRGB lerp between them tracks that curve. `AxisFor()` converts the angle into a cairo linear-gradient axis, reproducing the shader's quadrant-folding formula (`progress = y·sin(a) + x·(1-sin(a))`, which is *not* a true rotation) rather than a rotated axis, so the frame's sweep stays in step with the window border it wraps.
Below `kFullSpanThresholdPx` (250px window width), `fullSpan` mode kicks in: there isn't room for the plateau + its dip back to the normal edge height, so the entire top edge stays flat at the reserved title-bar height instead. This is why some cairo path logic in `GetBorderTexture` branches on `geo.fullSpan`.
`Common.hpp` provides the `Config::Values::C*Value` type aliases (`IntValue`/`BoolValue`/`ColorValue`/`StringValue`) and `RGBAToARGB()` — Hyprland's raw color ints are AARRGGBB, but config default literals are written in the more familiar RRGGBBAA and converted at compile time.
+16 -5
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@@ -6,7 +6,7 @@ hanging off the top-left corner. The frame's corners are chamfered by an
amount inferred from the window's own border rounding, so the border peeking
out around a rounded window's corners reads as a matching diagonal cut rather
than a hard rectangular corner. Border color tracks Hyprland's own
active/inactive border color live.
active/inactive border color live, gradients included.
## Config
@@ -16,8 +16,8 @@ plugin {
enabled = true # bool
extent = 12 # int, px the border extends past the window edge
follow_hyprland_border_color = true # bool, use Hyprland's own active/inactive border color instead of active_color/inactive_color below
active_color = 0xFFD063FF # AARRGGBB, focused-window border color, used when follow_hyprland_border_color is false
inactive_color = 0xFF6C6C6C # AARRGGBB, unfocused-window border color, used when follow_hyprland_border_color is false
active_color = 0xFFD063FF # focused-window border color, used when follow_hyprland_border_color is false
inactive_color = 0xFF6C6C6C # unfocused-window border color, used when follow_hyprland_border_color is false
titlebar_height = 8 # int, px height of the floating title bar
titlebar_text_size = 12 # int, px font size of the title bar's text
titlebar_font = sans-serif # string, passed to cairo_select_font_face
@@ -25,6 +25,14 @@ plugin {
}
```
`active_color`/`inactive_color` take the same syntax as Hyprland's own
`general:col.active_border` — a single color, or several plus an optional
angle for a gradient:
```
active_color = rgba(ff0000ff) rgba(00ff00ff) 45deg
```
## Installing
```sh
@@ -79,5 +87,8 @@ hyprctl plugin unload "$(pwd)/hypr-chrome.so"
loader never fully unmaps a `.so` once `dlopen`'d, so reloading the same path
just re-serves the old (possibly stale) mapping — the script works around
this by copying each build to a uniquely-suffixed filename before loading it
and cleaning up prior copies. It hardcodes an absolute checkout path at the
top; check it matches your checkout before running it.
and cleaning up prior copies. It also unloads any copy your own Hyprland
config loads (found by grepping `$XDG_CONFIG_HOME/hypr` for a `hypr-chrome`
`.so` path), since that one is a separate `dlopen` that would draw a second
frame on every window. It hardcodes an absolute checkout path at the top;
check it matches your checkout before running it.
+15
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@@ -21,4 +21,19 @@ for old in hypr-chrome.so hypr-chrome-*.so; do
[ "$old" = "hypr-chrome.so" ] || rm -f "$old"
done
# The session also loads the plugin declaratively from the personal Hyprland
# config (home-manager's wayland.windowManager.hyprland.plugins, which lands
# as a /nix/store/.../lib/libhypr-chrome.so). That copy is a separate dlopen
# with its own decorations, so leaving it loaded means every window gets two
# frames drawn on top of each other. Its store path changes on every rebuild,
# so read it back out of the config instead of hardcoding it (-R to follow
# home-manager's symlinks into the store).
HYPR_CONFIG_DIR="${XDG_CONFIG_HOME:-$HOME/.config}/hypr"
if [ -d "$HYPR_CONFIG_DIR" ]; then
for configured in $(grep -Rho '/[^[:space:]"'"'"']*hypr-chrome[^[:space:]"'"'"']*\.so' "$HYPR_CONFIG_DIR" 2>/dev/null | sort -u || true); do
[ "$configured" = "$DIR/$NEW_SO" ] && continue
hyprctl plugin unload "$configured" >/dev/null 2>&1 || true
done
fi
hyprctl plugin load "$DIR/$NEW_SO"
+12 -2
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@@ -13,8 +13,18 @@ struct ChromeConfig {
// inactiveColor below.
SP<BoolValue> followHyprlandBorderColor;
SP<ColorValue> activeColor;
SP<ColorValue> inactiveColor;
// Gradients (multiple stops + an optional angle), same syntax as
// Hyprland's general:col.active_border/col.inactive_border.
SP<GradientValue> activeColor;
SP<GradientValue> inactiveColor;
// How far the border's glow bleeds inward past the window edge, over the
// window's own pixels, in logical pixels. 0 disables the glow entirely.
SP<IntValue> glowSize;
// Peak opacity of that glow, at the window edge, as a fraction of the
// border color's own alpha.
SP<FloatValue> glowStrength;
// Height of the title bar hanging off the floating top-border cutout, in
// logical pixels.
+234 -37
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@@ -11,6 +11,9 @@
#include <cairo/cairo.h>
#include <algorithm>
#include <cmath>
#include <limits>
#include <numbers>
#include <vector>
namespace {
@@ -27,6 +30,217 @@ std::vector<size_t> Utf8CodepointStarts(const std::string& s) {
starts.push_back(s.size());
return starts;
}
// cairo interpolates between color stops linearly in (premultiplied) sRGB,
// Hyprland's border shader interpolates in OkLab - so rather than handing
// cairo the gradient's own stops, each segment between them is subdivided
// into this many sampled sub-stops. cairo's straight lines between those then
// track the OkLab curve closely enough to be indistinguishable from the
// compositor's own border, and it only costs anything on a cache miss.
constexpr int kStopsPerSegment = 8;
// `alphaScale` multiplies every stop's own alpha - the glow layers below
// reuse the border's gradient at a fraction of its opacity, and baking that
// into the pattern lets them cairo_fill() (which only touches the filled
// band) instead of clip+paint (which rasterizes the clip's whole extents).
cairo_pattern_t* CreateGradientPattern(const ChromeGradient& gradient, double w, double h, double alphaScale = 1.0) {
const auto axis = gradient.AxisFor(w, h);
const auto pattern = cairo_pattern_create_linear(axis.x0, axis.y0, axis.x1, axis.y1);
// A single stop still needs two identical cairo stops to fill at all.
const int steps = std::max(1, (static_cast<int>(gradient.colors.size()) - 1) * kStopsPerSegment);
for (int i = 0; i <= steps; ++i) {
const double t = static_cast<double>(i) / steps;
const auto color = gradient.SampleAt(static_cast<float>(t));
cairo_pattern_add_color_stop_rgba(pattern, t, color.r, color.g, color.b, color.a * alphaScale);
}
return pattern;
}
struct Point {
double x = 0, y = 0;
};
// The corners of a chamfered rectangle spanning [x0,x1]x[y0,y1], cut by
// `chamfer` (clamped to what the rect can fit) - eight points, or the plain
// four if the chamfer rounds away to nothing. Empty if the rect has collapsed.
std::vector<Point> ChamferedRectPoints(float x0, float y0, float x1, float y1, float chamfer) {
if (x1 <= x0 || y1 <= y0)
return {};
const float c = std::clamp(chamfer, 0.F, std::min(x1 - x0, y1 - y0) / 2.F);
if (c <= 0.F)
return {{x0, y0}, {x1, y0}, {x1, y1}, {x0, y1}};
return {{x0 + c, y0}, {x1 - c, y0}, {x1, y0 + c}, {x1, y1 - c},
{x1 - c, y1}, {x0 + c, y1}, {x0, y1 - c}, {x0, y0 + c}};
}
// Appends `pts` as a closed subpath, with every vertex rounded off by a
// `smooth`-px fillet: the path leaves the incoming edge `smooth` px early and
// rejoins the outgoing one `smooth` px late, bridged by a quadratic Bezier
// through the vertex itself (written as the equivalent cubic, which is all
// cairo takes). `smooth` is capped at half the shortest edge so two adjacent
// fillets meet at that edge's midpoint at worst instead of overrunning each
// other; at 0 this is just a polyline.
void AppendFilletedPolygon(cairo_t* cr, const std::vector<Point>& pts, double smooth) {
const size_t n = pts.size();
if (n < 3)
return;
double maxSmooth = std::numeric_limits<double>::max();
for (size_t i = 0; i < n; ++i) {
const auto& a = pts[i];
const auto& b = pts[(i + 1) % n];
maxSmooth = std::min(maxSmooth, std::hypot(b.x - a.x, b.y - a.y) / 2.0);
}
const double s = std::clamp(smooth, 0.0, maxSmooth);
if (s <= 0.0) {
cairo_move_to(cr, pts[0].x, pts[0].y);
for (size_t i = 1; i < n; ++i)
cairo_line_to(cr, pts[i].x, pts[i].y);
cairo_close_path(cr);
return;
}
// `s` px from `from` towards `to`.
const auto along = [](const Point& from, const Point& to, double d) {
const double dx = to.x - from.x, dy = to.y - from.y;
const double len = std::hypot(dx, dy);
return len > 0 ? Point{from.x + dx / len * d, from.y + dy / len * d} : from;
};
for (size_t i = 0; i < n; ++i) {
const auto& prev = pts[(i + n - 1) % n];
const auto& cur = pts[i];
const auto& next = pts[(i + 1) % n];
const auto in = along(cur, prev, s);
const auto out = along(cur, next, s);
if (i == 0)
cairo_move_to(cr, in.x, in.y);
else
cairo_line_to(cr, in.x, in.y);
cairo_curve_to(cr,
cur.x + (in.x - cur.x) / 3.0, cur.y + (in.y - cur.y) / 3.0,
cur.x + (out.x - cur.x) / 3.0, cur.y + (out.y - cur.y) / 3.0,
out.x, out.y);
}
cairo_close_path(cr);
}
// Appends a closed chamfered-rectangle subpath spanning [x0,x1]x[y0,y1], its
// corners cut by `chamfer` and then optionally softened by a `smooth`-px
// fillet. Returns false without touching the path if the rect has collapsed
// to nothing.
bool AppendChamferedRect(cairo_t* cr, float x0, float y0, float x1, float y1, float chamfer, float smooth = 0.F) {
const auto pts = ChamferedRectPoints(x0, y0, x1, y1, chamfer);
if (pts.empty())
return false;
AppendFilletedPolygon(cr, pts, smooth);
return true;
}
// How many overlapping layers the inward glow's falloff is built from - one
// per px of depth, so the bands stay sub-pixel-ish either way, bounded so a
// hairline glow doesn't waste fills and a huge one doesn't run away with them
// (each layer is another band-shaped fill, only on a cache miss).
constexpr int kGlowMinLayers = 16;
constexpr int kGlowMaxLayers = 64;
// Shape of the falloff: alpha at depth d is strength * (1 - d/glowPx)^this.
// Above 1 the glow drops off steeply at the window edge and then eases out
// into a long tail - and, because it reaches zero tangentially rather than
// at an angle, without a visible ring where the tail finally stops.
constexpr float kGlowFalloffExponent = 2.2F;
// How much of its own depth each glow layer's inner edge is filleted by, so
// the glow's contours round off the further in they go. Only the inner edges
// get this - the outermost one has to stay the ring's inner boundary exactly,
// chamfer vertices and all, or the corners open up a sliver of unpainted
// window between the frame and the glow.
constexpr float kGlowCornerSmoothing = 0.5F;
// A chamfered rect inset by `d` only stays a constant `d` away from its
// original on the straight edges: holding the chamfer itself constant pushes
// the 45-degree face in by d*sqrt(2) rather than d, so the band would run
// ~41% deeper at each corner than along the sides. Shrinking the chamfer by
// this much per px of inset makes the offset properly parallel instead.
constexpr float kChamferInsetShrink = 2.F - std::numbers::sqrt2_v<float>;
// Bleeds the border color inward past the window edge - over the window's own
// pixels, since this decoration renders on DECORATION_LAYER_OVER - fading out
// over `glowPx` and peaking at `strength` (times the gradient's own alpha) at
// the edge itself.
//
// Each layer covers the region from the window edge inward to a progressively
// greater depth, so a pixel `d` from the edge is painted by every layer deeper
// than `d`. Overlapping the layers rather than abutting disjoint bands is what
// keeps the ramp free of the antialiasing seams their shared edges would
// otherwise leave - the price being that a layer can't just be given the alpha
// the profile calls for, since it composites on top of every deeper layer too.
//
// Band j (between depths j-1 and j) is covered by layers j..n, landing at
// 1 - prod(1 - a_i) for i >= j. Walking outermost-inward, each layer's own
// alpha then falls out of the profile directly:
//
// 1 - a_j = (1 - T_j) / (1 - T_j+1)
//
// with T_j the target alpha sampled at band j's midpoint, and T_n+1 = 0.
void DrawInwardGlow(cairo_t* cr, const ChromeDecorationGeometry& geo, const ChromeGradient& gradient, float glowPx, float strength, int w, int h) {
if (glowPx < 1.F || strength <= 0.F || geo.innerW <= 0 || geo.innerH <= 0)
return;
const int layers = std::clamp(static_cast<int>(std::ceil(glowPx)), kGlowMinLayers, kGlowMaxLayers);
const double peak = std::clamp(strength, 0.F, 1.F);
const auto targetAt = [&](double depth) {
return peak * std::pow(1.0 - std::clamp(depth / glowPx, 0.0, 1.0), kGlowFalloffExponent);
};
cairo_save(cr);
cairo_set_fill_rule(cr, CAIRO_FILL_RULE_EVEN_ODD);
// Deepest (faintest) layer first, so each iteration already knows the
// accumulated target of everything that will composite under it.
double deeperTarget = 0.0;
for (int i = layers; i >= 1; --i) {
const float depth = glowPx * static_cast<float>(i) / layers;
// Sampled at the band's shallow (brighter) edge rather than its midpoint,
// so the innermost band lands on `strength` exactly instead of half a
// band short of it. The half-band brightness bias that trades for is a
// sub-pixel shift at these layer counts.
const double target = targetAt(glowPx * (static_cast<double>(i) - 1.0) / layers);
const auto pattern = CreateGradientPattern(gradient, w, h, 1.0 - (1.0 - target) / (1.0 - deeperTarget));
cairo_set_source(cr, pattern);
deeperTarget = target;
// Every layer's outer edge is the ring's inner boundary verbatim, so the
// glow always meets the frame exactly.
AppendChamferedRect(cr, geo.innerX0, geo.innerY0, geo.innerX1, geo.innerY1, geo.innerChamfer);
// Punches this layer's un-glowed middle back out - inset by `depth`, with
// the corner both parallel-corrected and rounded off in proportion to how
// deep it is. Since it's these edges that the accumulated falloff's
// contours follow, the glow reads as chamfered where it meets the frame
// and progressively rounder inward. On a window smaller than the glow is
// deep the middle collapses to nothing and the layer just covers all of
// it, which is the right answer anyway.
AppendChamferedRect(cr,
geo.innerX0 + depth, geo.innerY0 + depth, geo.innerX1 - depth, geo.innerY1 - depth,
geo.innerChamfer - depth * kChamferInsetShrink, depth * kGlowCornerSmoothing);
cairo_fill(cr);
cairo_pattern_destroy(pattern);
}
cairo_restore(cr);
}
}
ChromeDecoration::ChromeDecoration(PHLWINDOW window) : IHyprWindowDecoration(window) {
@@ -91,13 +305,14 @@ uint64_t ChromeDecoration::getDecorationFlags() { return DECORATION_PART_OF_MAIN
PHLWINDOW ChromeDecoration::GetOwner() { return windowRef.lock(); }
SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, uint64_t colorValue, float titleBarHeightPx, float titleBarWidthPx) {
SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, const ChromeGradient& gradient, float titleBarHeightPx, float titleBarWidthPx, float glowPx, float glowStrength) {
if (sizePx.x < 1 || sizePx.y < 1)
return nullptr;
if (cachedTexture && cachedTexture->ok() && cachedTexSize == sizePx &&
cachedExtent == extentPx && cachedChamfer == chamferPx && cachedColorValue == colorValue &&
cachedTitleBarHeight == titleBarHeightPx && cachedTitleBarWidth == titleBarWidthPx)
cachedExtent == extentPx && cachedChamfer == chamferPx && cachedGradient == gradient &&
cachedTitleBarHeight == titleBarHeightPx && cachedTitleBarWidth == titleBarWidthPx &&
cachedGlowSize == glowPx && cachedGlowStrength == glowStrength)
return cachedTexture;
const int w = static_cast<int>(sizePx.x);
@@ -116,8 +331,6 @@ SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx,
cairo_paint(cr);
cairo_restore(cr);
const CHyprColor color{colorValue};
cairo_set_fill_rule(cr, CAIRO_FILL_RULE_EVEN_ODD);
// outer boundary, chamfered - the ring itself starts at geo.topPad, not 0,
@@ -170,34 +383,18 @@ SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx,
// inner boundary (window edge), inset by extent, chamfered - punches the
// hole out of the outer path via even-odd fill, leaving just the ring.
if (geo.innerW > 0 && geo.innerH > 0) {
AppendChamferedRect(cr, geo.innerX0, geo.innerY0, geo.innerX1, geo.innerY1, geo.innerChamfer);
cairo_move_to(cr, geo.innerX0 + geo.innerChamfer, geo.innerY0);
/* *** Top Edge *** */
cairo_line_to(cr, geo.innerX1 - geo.innerChamfer, geo.innerY0);
cairo_line_to(cr, geo.innerX1, geo.innerY0 + geo.innerChamfer);
/* *** Right Edge *** */
cairo_line_to(cr, geo.innerX1, geo.innerY1 - geo.innerChamfer);
cairo_line_to(cr, geo.innerX1 - geo.innerChamfer, geo.innerY1);
/* *** Bottom Edge *** */
cairo_line_to(cr, geo.innerX0 + geo.innerChamfer, geo.innerY1);
cairo_line_to(cr, geo.innerX0, geo.innerY1 - geo.innerChamfer);
/* *** Left Edge *** */
cairo_line_to(cr, geo.innerX0, geo.innerY0 + geo.innerChamfer);
cairo_close_path(cr);
}
cairo_set_source_rgba(cr, color.r, color.g, color.b, color.a);
// The gradient's axis spans the whole texture (frame + title bar), not just
// the ring, so opposite sides of the frame land at opposite ends of it the
// way Hyprland's own border does.
const auto pattern = CreateGradientPattern(gradient, w, h);
cairo_set_source(cr, pattern);
cairo_fill(cr);
cairo_pattern_destroy(pattern);
// Drawn after the ring, into the hole the fill above just left behind.
DrawInwardGlow(cr, geo, gradient, glowPx, glowStrength, w, h);
cairo_surface_flush(surface);
@@ -205,9 +402,11 @@ SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx,
cachedTexSize = sizePx;
cachedExtent = extentPx;
cachedChamfer = chamferPx;
cachedColorValue = colorValue;
cachedGradient = gradient;
cachedTitleBarHeight = titleBarHeightPx;
cachedTitleBarWidth = titleBarWidthPx;
cachedGlowSize = glowPx;
cachedGlowStrength = glowStrength;
cairo_destroy(cr);
cairo_surface_destroy(surface);
@@ -215,18 +414,16 @@ SP<Render::ITexture> ChromeDecoration::GetBorderTexture(const Vector2D& sizePx,
return cachedTexture;
}
SP<Render::ITexture> ChromeDecoration::GetTitleTexture(const std::string& title, float textSizePx, uint64_t colorValue, const std::string& fontFamily, int maxWidthPx, bool isActive) {
SP<Render::ITexture> ChromeDecoration::GetTitleTexture(const std::string& title, float textSizePx, float alpha, const std::string& fontFamily, int maxWidthPx, bool isActive) {
if (title.empty())
return nullptr;
if (cachedTitleTex && cachedTitleTex->ok() && cachedTitleTexTitle == title &&
cachedTitleTexSize == textSizePx && cachedTitleTexColor == colorValue &&
cachedTitleTexSize == textSizePx && cachedTitleTexAlpha == alpha &&
cachedTitleTexFont == fontFamily && cachedTitleTexMaxWidth == maxWidthPx &&
cachedTitleTexActive == isActive)
return cachedTitleTex;
const CHyprColor borderColor{colorValue};
const float alpha = static_cast<float>(borderColor.a);
const CHyprColor textColor = isActive
? CHyprColor{0.F, 0.F, 0.F, alpha}
: CHyprColor{0xEE / 255.F, 0xEE / 255.F, 0xEE / 255.F, alpha};
@@ -262,7 +459,7 @@ SP<Render::ITexture> ChromeDecoration::GetTitleTexture(const std::string& title,
cachedTitleTex = tex;
cachedTitleTexTitle = title;
cachedTitleTexSize = textSizePx;
cachedTitleTexColor = colorValue;
cachedTitleTexAlpha = alpha;
cachedTitleTexFont = fontFamily;
cachedTitleTexMaxWidth = maxWidthPx;
cachedTitleTexActive = isActive;
+17 -9
View File
@@ -3,6 +3,7 @@
#define WLR_USE_UNSTABLE
#include "Globals.hpp"
#include "ChromeGradient.hpp"
#include <hyprland/src/desktop/DesktopTypes.hpp>
#include <hyprland/src/render/decorations/IHyprWindowDecoration.hpp>
#include <hyprutils/math/Box.hpp>
@@ -42,17 +43,22 @@ public:
// by `chamferPx`, plus a title bar of height `titleBarHeightPx` and width
// `titleBarWidthPx` (already measured/clamped by the caller - see
// ChromeDecorationGeometry) hanging off the floating top-border
// cutout. Cached and only regenerated when any of these change from the
// last call.
SP<Render::ITexture> GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, uint64_t colorValue, float titleBarHeightPx, float titleBarWidthPx);
// cutout. Filled with `gradient` swept across the whole texture along that
// gradient's own axis (a single-stop gradient is just a flat fill), plus -
// if `glowPx` is non-zero - that same gradient bled `glowPx` inward past
// the ring's inner boundary, over the window's own pixels, fading out from
// `glowStrength` of its alpha at the window edge. Cached and only
// regenerated when any of these change from the last call.
SP<Render::ITexture> GetBorderTexture(const Vector2D& sizePx, float extentPx, float chamferPx, const ChromeGradient& gradient, float titleBarHeightPx, float titleBarWidthPx, float glowPx, float glowStrength);
// Returns a texture of `title` rendered via Hyprland's own text renderer
// (Pango, through IHyprRenderer::renderText) at `textSizePx` using
// `fontFamily`, truncated with a trailing "…" if it doesn't fit within
// `maxWidthPx` - black while `isActive`, 0xEEEEEEFF otherwise, both at the
// border color's own alpha. Cached and only regenerated when any of these
// change from the last call. Returns nullptr if `title` is empty.
SP<Render::ITexture> GetTitleTexture(const std::string& title, float textSizePx, uint64_t colorValue, const std::string& fontFamily, int maxWidthPx, bool isActive);
// `maxWidthPx` - black while `isActive`, 0xEEEEEE otherwise, both at
// `alpha` (the border's own alpha, so translucent borders keep translucent
// text). Cached and only regenerated when any of these change from the last
// call. Returns nullptr if `title` is empty.
SP<Render::ITexture> GetTitleTexture(const std::string& title, float textSizePx, float alpha, const std::string& fontFamily, int maxWidthPx, bool isActive);
WP<ChromeDecoration> self;
@@ -64,14 +70,16 @@ private:
Vector2D cachedTexSize = {-1, -1};
float cachedExtent = -1.F;
float cachedChamfer = -1.F;
uint64_t cachedColorValue = 0;
ChromeGradient cachedGradient;
float cachedTitleBarHeight = -1.F;
float cachedTitleBarWidth = -1.F;
float cachedGlowSize = -1.F;
float cachedGlowStrength = -1.F;
SP<Render::ITexture> cachedTitleTex;
std::string cachedTitleTexTitle;
float cachedTitleTexSize = -1.F;
uint64_t cachedTitleTexColor = 0;
float cachedTitleTexAlpha = -1.F;
std::string cachedTitleTexFont;
int cachedTitleTexMaxWidth = -1;
bool cachedTitleTexActive = false;
+128
View File
@@ -0,0 +1,128 @@
#pragma once
#include <hyprland/src/config/shared/complex/ComplexDataTypes.hpp>
#include <hyprland/src/helpers/Color.hpp>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <numbers>
#include <vector>
// A snapshot of a border gradient: its color stops (evenly spaced along the
// gradient's axis) plus that axis' angle in radians - the same shape as
// Hyprland's own Config::CGradientValueData, copied out of the compositor's
// live (animated) gradient so it can be compared against the parameters the
// cached border texture was rendered with.
//
// A single-stop gradient is just a flat color, which is what both Hyprland's
// shader and the cairo path below degrade to.
struct ChromeGradient {
std::vector<CHyprColor> colors;
float angle = 0.F;
bool empty() const { return colors.empty(); }
bool operator==(const ChromeGradient& other) const {
return angle == other.angle && colors == other.colors;
}
static ChromeGradient From(const Config::CGradientValueData& data) {
return {.colors = data.m_colors, .angle = data.m_angle};
}
// Alpha of the first stop, used for content drawn *with* the border (the
// title text) so it fades along with a translucent border color.
float FirstAlpha() const { return colors.empty() ? 1.F : static_cast<float>(colors.front().a); }
// Color at `t` (0..1) along the axis. Hyprland uploads its stops to the
// border shader already converted to OkLab and interpolates there, so
// interpolating in sRGB instead would visibly diverge (muddy midpoints) on
// anything but near-identical stops.
CHyprColor SampleAt(float t) const {
if (colors.empty())
return CHyprColor{0.F, 0.F, 0.F, 0.F};
if (colors.size() == 1)
return colors.front();
const float progress = std::clamp(t, 0.F, 1.F) * static_cast<float>(colors.size() - 1);
const size_t lower = std::min(static_cast<size_t>(std::floor(progress)), colors.size() - 2);
const float frac = progress - static_cast<float>(lower);
const auto a = colors[lower].asOkLab();
const auto b = colors[lower + 1].asOkLab();
const Hyprgraphics::CColor::SOkLab mixed{
.l = std::lerp(a.l, b.l, frac),
.a = std::lerp(a.a, b.a, frac),
.b = std::lerp(a.b, b.b, frac),
};
return CHyprColor{Hyprgraphics::CColor{mixed}, static_cast<float>(std::lerp(colors[lower].a, colors[lower + 1].a, frac))};
}
// Endpoints of the axis along which `t` runs 0 -> 1, in pixels within a
// `width` x `height` texture.
struct SAxis {
double x0 = 0, y0 = 0, x1 = 0, y1 = 0;
};
// Hyprland's border shader doesn't rotate its gradient axis; it folds the
// angle into the first quadrant (mirroring the coordinate instead) and then
// lerps between a purely horizontal and a purely vertical sweep by sin() of
// the folded angle:
//
// progress = y * sin(a) + x * (1 - sin(a)) (x, y normalized 0..1)
//
// So 0deg sweeps left->right, 90deg top->bottom, and 45deg reaches the
// opposite corner - but the in-between angles are *not* a true rotation.
// Reproduce that function here rather than a rotated axis, so the frame's
// gradient stays in step with the window border it wraps. (The shader folds
// on literal 1.57/3.14/4.71 where this uses exact pi; that costs at most
// ~0.3% of the sweep near those boundaries, which isn't visible.)
//
// `progress` is affine in (x, y), so it maps onto a cairo linear gradient
// exactly: for progress = g . P + c (with g the per-pixel gradient vector),
// cairo's own t = (P - P0) . d / |d|^2 matches when d = g / |g|^2 and
// P0 = -c * d.
SAxis AxisFor(double width, double height) const {
static constexpr double TAU = 2.0 * std::numbers::pi;
double ang = std::fmod(static_cast<double>(angle), TAU);
if (ang < 0)
ang += TAU;
bool flipX = false, flipY = false;
double folded = ang;
if (ang > 1.5 * std::numbers::pi) {
flipY = true;
folded = TAU - ang;
} else if (ang > std::numbers::pi) {
flipX = flipY = true;
folded = ang - std::numbers::pi;
} else if (ang > 0.5 * std::numbers::pi) {
flipX = true;
folded = std::numbers::pi - ang;
}
const double sine = std::sin(folded);
// progress = xWeight * x + yWeight * y + offset, in normalized coords.
double xWeight = 1.0 - sine, yWeight = sine, offset = 0.0;
if (flipX) {
offset += xWeight;
xWeight = -xWeight;
}
if (flipY) {
offset += yWeight;
yWeight = -yWeight;
}
const double gx = xWeight / std::max(width, 1.0);
const double gy = yWeight / std::max(height, 1.0);
const double gLenSq = gx * gx + gy * gy;
if (gLenSq <= 0)
return {.x0 = 0, .y0 = 0, .x1 = std::max(width, 1.0), .y1 = 0};
const double dx = gx / gLenSq, dy = gy / gLenSq;
return {.x0 = -offset * dx, .y0 = -offset * dy, .x1 = -offset * dx + dx, .y1 = -offset * dy + dy};
}
};
+13 -10
View File
@@ -34,15 +34,18 @@ std::vector<UP<IPassElement>> ChromePassElement::draw() {
const bool isActive = g_pCompositor->isWindowActive(window);
// When follow_hyprland_border_color is set, track Hyprland's own
// general:col.active_border / col.inactive_border (already resolved per
// focus state and animated by the compositor) - gradients are collapsed
// to their first stop, since the ring is a flat fill, not a shader.
// focus state and animated by the compositor), stops and angle included.
// Otherwise (or if Hyprland reports no border color at all) fall back to
// our own active_color/inactive_color config.
const auto& borderGradient = window->m_realBorderColor;
const bool followHyprlandColor = PluginState->config.followHyprlandBorderColor->value() && !borderGradient.m_colors.empty();
const uint64_t colorValue = followHyprlandColor
? static_cast<uint64_t>(borderGradient.m_colors.front().getAsHex())
: static_cast<uint64_t>(isActive ? PluginState->config.activeColor->value() : PluginState->config.inactiveColor->value());
// our own active_color/inactive_color config, which take the same
// gradient syntax.
const auto& hyprlandBorder = window->m_realBorderColor;
const bool followHyprlandColor = PluginState->config.followHyprlandBorderColor->value() && !hyprlandBorder.m_colors.empty();
const auto gradient = ChromeGradient::From(followHyprlandColor
? hyprlandBorder
: (isActive ? PluginState->config.activeColor->value() : PluginState->config.inactiveColor->value()));
const float borderAlpha = gradient.FirstAlpha();
const float glowPx = static_cast<float>(PluginState->config.glowSize->value()) * monitor->m_scale;
const float glowStrength = static_cast<float>(PluginState->config.glowStrength->value());
const float titleBarHeightPx = static_cast<float>(PluginState->config.titlebarHeight->value()) * monitor->m_scale;
const float textSizePx = static_cast<float>(PluginState->config.titlebarTextSize->value()) * monitor->m_scale;
const std::string fontFamily = PluginState->config.titlebarFont->value();
@@ -58,7 +61,7 @@ std::vector<UP<IPassElement>> ChromePassElement::draw() {
const int measureMaxWidthPx = static_cast<int>(baseGeo.MaxTitleBarWidth() - baseGeo.barX0 - titlePadding * 2.F);
const auto titleTex = measureMaxWidthPx > 0
? data.decoration->GetTitleTexture(window->m_title, textSizePx, colorValue, fontFamily, measureMaxWidthPx, isActive)
? data.decoration->GetTitleTexture(window->m_title, textSizePx, borderAlpha, fontFamily, measureMaxWidthPx, isActive)
: nullptr;
const float texW = (titleTex && titleTex->ok()) ? static_cast<float>(titleTex->m_size.x) : 0.F;
@@ -72,7 +75,7 @@ std::vector<UP<IPassElement>> ChromePassElement::draw() {
// with title length - otherwise every title change would needlessly
// regenerate an identical border texture.
const float borderTitleBarWidthPx = geo.fullSpan ? geo.MaxTitleBarWidth() : geo.titleBarWidth;
const auto tex = data.decoration->GetBorderTexture({box.w, box.h}, extentPx, chamferPx, colorValue, titleBarHeightPx, borderTitleBarWidthPx);
const auto tex = data.decoration->GetBorderTexture({box.w, box.h}, extentPx, chamferPx, gradient, titleBarHeightPx, borderTitleBarWidthPx, glowPx, glowStrength);
if (!tex || !tex->ok())
return {};
+12
View File
@@ -4,15 +4,27 @@
#include <hyprland/src/config/values/types/BoolValue.hpp>
#include <hyprland/src/config/values/types/ColorValue.hpp>
#include <hyprland/src/config/values/types/FloatValue.hpp>
#include <hyprland/src/config/values/types/GradientValue.hpp>
#include <hyprland/src/config/values/types/IntValue.hpp>
#include <hyprland/src/config/values/types/StringValue.hpp>
#include <hyprland/src/plugins/PluginAPI.hpp>
using IntValue = Config::Values::CIntValue;
using FloatValue = Config::Values::CFloatValue;
using BoolValue = Config::Values::CBoolValue;
using ColorValue = Config::Values::CColorValue;
// Accepts the same syntax as Hyprland's own general:col.* values - a single
// color, or several plus an optional trailing angle ("... 45deg").
using GradientValue = Config::Values::CGradientValue;
using StringValue = Config::Values::CStringValue;
// The trailing options argument of the *Value constructors (min/max/...).
// makeShared forwards its arguments through a template parameter, which a
// bare braced-init-list can't be deduced from - these have to be named.
using IntValueOptions = Config::Values::SIntValueOptions;
using FloatValueOptions = Config::Values::SFloatValueOptions;
// Hyprland's raw color ints (and CHyprColor(uint64_t)) are AARRGGBB, but
// literals are easier to read/write as the more common RRGGBBAA. Convert so
// config defaults can be written in that order.
+18 -6
View File
@@ -25,14 +25,24 @@ struct GlobalState {
"plugin:hyprchrome:follow_hyprland_border_color",
"Whether the border tracks Hyprland's own active/inactive border color instead of active_color/inactive_color",
true),
.activeColor = makeShared<ColorValue>(
.activeColor = makeShared<GradientValue>(
"plugin:hyprchrome:active_color",
"Color of the border on the focused window, used when follow_hyprland_border_color is false",
RGBAToARGB(0xFFD063FF)),
.inactiveColor = makeShared<ColorValue>(
"Color (or gradient) of the border on the focused window, used when follow_hyprland_border_color is false",
CHyprColor{RGBAToARGB(0xFFD063FF)}),
.inactiveColor = makeShared<GradientValue>(
"plugin:hyprchrome:inactive_color",
"Color of the border on unfocused windows, used when follow_hyprland_border_color is false",
RGBAToARGB(0x6C6C6CFF)),
"Color (or gradient) of the border on unfocused windows, used when follow_hyprland_border_color is false",
CHyprColor{RGBAToARGB(0x6C6C6CFF)}),
.glowSize = makeShared<IntValue>(
"plugin:hyprchrome:glow_size",
"How far the border's glow bleeds inward over the window, in pixels (0 disables it)",
0,
IntValueOptions{.min = 0}),
.glowStrength = makeShared<FloatValue>(
"plugin:hyprchrome:glow_strength",
"Peak opacity of the inward glow at the window edge, 0-1",
0.35F,
FloatValueOptions{.min = 0.F, .max = 1.F}),
.titlebarHeight = makeShared<IntValue>(
"plugin:hyprchrome:titlebar_height",
"Height of the title bar hanging off the floating top-border cutout, in pixels",
@@ -52,6 +62,8 @@ struct GlobalState {
HyprlandAPI::addConfigValueV2(plugin, config.followHyprlandBorderColor);
HyprlandAPI::addConfigValueV2(plugin, config.activeColor);
HyprlandAPI::addConfigValueV2(plugin, config.inactiveColor);
HyprlandAPI::addConfigValueV2(plugin, config.glowSize);
HyprlandAPI::addConfigValueV2(plugin, config.glowStrength);
HyprlandAPI::addConfigValueV2(plugin, config.titlebarHeight);
HyprlandAPI::addConfigValueV2(plugin, config.titlebarTextSize);
HyprlandAPI::addConfigValueV2(plugin, config.titlebarFont);