darmanandClaude Opus 5 74ec7c89f0 Stop position-only animations from invalidating the texture caches
ChromePassElement::draw() rounded its device-space box with CBox::round(),
which derives the size from the two rounded corners - round(x + w) -
round(x) - making the rounded width and height a function of the
*position's* fractional part. A box merely sliding at a constant size
therefore has its size flip by a pixel every few frames.

Every one of those flips misses the cachedTexSize check in
GetBorderTexture, GetShadowTexture and GetTitleTexture alike, and each
miss is a full cairo re-render plus a fresh GPU texture allocation and
upload for content that did not change appearance at all. That is exactly
what a workspace switch, a window move, or any other position-only
animation does - every frame, for every window on screen - and it is why
those animations stutter. Measured against hyprutils, a sliding window
resized nothing yet rebuilt its textures on 18-40% of frames at scale
1.0/1.25/1.5/1.6 (integer scales happened to be stable); rounding the
size on its own takes all of those to zero.

What round()'s coupling buys is a far edge landing on the same device
pixel as an adjacent box's near edge. Nothing abuts this box - it is a
free-floating decoration drawn over everything - so there is no seam here
to keep closed.

damageEntire() gains a one-pixel margin to match: with position and size
now rounded separately, the drawn box's far edge can land up to a device
pixel past where the logical damage box scales to.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 14:16:26 +02:00
2026-08-01 09:45:14 +00:00
2026-07-28 21:22:13 +02:00
2026-07-28 21:22:13 +02:00
2026-07-28 21:22:13 +02:00

hypr-chrome

A Hyprland plugin that draws a chamfered HUD-style border frame behind each window, expanded past the window's own edges, with a floating title bar hanging off the top-left corner. The frame's corners are chamfered by an amount inferred from the window's own border rounding, so the border peeking out around a rounded window's corners reads as a matching diagonal cut rather than a hard rectangular corner. Border color tracks Hyprland's own active/inactive border color live, gradients included.

Config

plugin {
    hyprchrome {
        enabled = true                        # bool
        extent = 12                           # int, px the border extends past the window edge
        follow_hyprland_border_color = true   # bool, use Hyprland's own active/inactive border color instead of active_color/inactive_color below
        active_color = 0xFFD063FF             # focused-window border color, used when follow_hyprland_border_color is false
        inactive_color = 0xFF6C6C6C           # unfocused-window border color, used when follow_hyprland_border_color is false
        titlebar_height = 8                   # int, px height of the floating title bar
        titlebar_text_size = 12               # int, px font size of the title bar's text
        titlebar_font = sans-serif            # string, passed to cairo_select_font_face
    }
}

active_color/inactive_color take the same syntax as Hyprland's own general:col.active_border — a single color, or several plus an optional angle for a gradient:

active_color = rgba(ff0000ff) rgba(00ff00ff) 45deg

Installing

hyprpm add https://git.mgaction.town/darman/hypr-chrome.git
hyprpm enable hypr-chrome

hyprpm builds the plugin from source against your own installed Hyprland, using the build commands declared in hyprpm.toml (the same cmake invocations as below).

NixOS

flake.nix exposes packages.x86_64-linux.default, built against pkgs.hyprland from this flake's own nixpkgs input (with Hyprland's own compiler/stdenv, for ABI correctness). Add this repo as a flake input and set inputs.hypr-chrome.inputs.nixpkgs.follows = "nixpkgs" (your own system's nixpkgs input) so it's built against the exact Hyprland your system runs - then add inputs.hypr-chrome.packages.${system}.default directly to your wayland.windowManager.hyprland.plugins (NixOS/home-manager) list. The package installs as lib/libhypr-chrome.so (the lib<pname>.so convention that module derives its path from automatically) even though the plain hyprctl/hyprpm path above uses the unprefixed hypr-chrome.so.

Building

Requires the Hyprland headers/libs (hyprland, libdrm, libinput, libudev, wayland-server, xkbcommon, pixman-1, cairo, etc.), ABI-locked to the exact Hyprland build you'll load the plugin into. A pinned Nix flake dev shell provides all of it:

nix develop
cmake -B build -S .
cmake --build build

This produces hypr-chrome.so at the repo root (not inside build/, so the hyprctl/buildAndLoad.sh commands below can find it directly).

Developing

Load/reload the plugin into a running Hyprland session:

hyprctl plugin load "$(pwd)/hypr-chrome.so"
hyprctl plugin unload "$(pwd)/hypr-chrome.so"

buildAndLoad.sh chains build + reload for iteration. Hyprland's plugin loader never fully unmaps a .so once dlopen'd, so reloading the same path just re-serves the old (possibly stale) mapping — the script works around this by copying each build to a uniquely-suffixed filename before loading it and cleaning up prior copies. It also unloads any copy your own Hyprland config loads (found by grepping $XDG_CONFIG_HOME/hypr for a hypr-chrome .so path), since that one is a separate dlopen that would draw a second frame on every window. It hardcodes an absolute checkout path at the top; check it matches your checkout before running it.

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